Peter K goes over an interesting work around to fix details that normally skew when baking normal maps
Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, but not if you follow Peter's advice and insert a skewmesh into your baking process...
3dsmax
https://www.youtube.com/watch?v=u8nvDgvKbSs
xNormal
https://www.youtube.com/watch?v=NRNL_21Ee_w
We are talking about them HERE
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