Vertex will not expand when I extrusion Cage in 3D VIewer - XNormal,
As the picture in the following , u can see that Its feels there is a vertex sticky on the high poly, It's not related the polygon files, and one of my friends also suffer the problem.The versio…
May 14 2020
Seams only in Substance Painter
it's 8 hours i am trying to fix this.The mesh is perfectly smoothed (edges)if i import the Xnormal-baked map in Marmoset, it works completely fine (first image. it get seams on 3DS MAX tangent space.…
Normal Map baking problems with Cage
Hey guys, I could really use some help here.I've recently started working with normal maps and already spent quite some time with the whole normal map baking topic. Today I found out about cages and …
At wit's end with xNormal...
So I'm trying to bake PBR maps of my high poly mesh (a photo scan of some Cedar wood slats) onto this low poly plane. No matter what I try, the maps come out completely wrong. The diffuse comes out r…
WA 2000 Sniper Rifle
Hi, I just finished up this gun for my portfolio. It is 7,501 tris. I've been learning Quixel recently and this was my first project using Quixel 2.0. I used Maya, xNormal, and Quixel suite. Rendered…
Trouble with Normals in Toolbag
Hey everyone,I wasn't sure where to post this and have been having problems finding a fix for my issue so sorry if this is the wrong place. Basically I've been testing some normal bakes from substanc…
Problem - Wireframe projected in the normal map
Hey folks,So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map.I started with zbrush to build the high poly, then …
Type 59 Tank complete.
Hi, I've been working on this tank for a few weeks now and I've been posting some work in progress. I finally finished it.It is 48, 278 Tris. I used Maya, Zbrush, xNormal, the Quixel Suite and Unreal…
Would it be possible to bake straight from Maya using xNormal?
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and…
AO Smoother in xnormal?
Hello, Was wondering how to get a smoother result with my AO bakes in xnormal. Is it just an AA issue? There don't seem to be many settings. I don't think it's related to the shape of the mesh, becau…
Peter K goes over an interesting work around to fix details that normally skew when baking normal maps Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, …
Unreal Engine 4
3d character artist