Hi,
I am a junior texture artist but still looong way to go, Still a learner and want to know about the baking.
1. Does the high poly uv's needs to be the same as the low poly uv's?
I know the answer is no, can you please explain it more or can you please link to a detailed article or something?
Whether it's x normal, marmoset , painter or z brush we don't need the uv's for the high poly mesh?
Please correct me if i am wrong, i want to deeply understand this.
Help would be greatly appreciated.
Thanks!
Replies
as a very simple explanation of what happens...
The baked textures are generated by drawing lines from the surface of the low poly mesh and capturing information where those lines cross the high poly.
there's a lot more to it than that but a full explanation would mean typing a lot of words and understanding it would require a bunch of supporting knowledge