Hi
I'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap - and the base mesh head I downloaded to test with looked to be using multi tiles, so it had two UV sets. I've read that ZBrush doesn't work well with multi tiles or UDIMs, so I re-unwrapped the head so it was all in one grid. However, when I bake the base colour and displacement maps, everything looks broken. It's missing out so many areas, which show up black as it's baking.
Why could this be happening? And what's the workaround?