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xNormal - Bake Base Texture Issue

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DustyShinigami polycounter lvl 5

Hi

I'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap - and the base mesh head I downloaded to test with looked to be using multi tiles, so it had two UV sets. I've read that ZBrush doesn't work well with multi tiles or UDIMs, so I re-unwrapped the head so it was all in one grid. However, when I bake the base colour and displacement maps, everything looks broken. It's missing out so many areas, which show up black as it's baking.

albedo_test_issue.png

Why could this be happening? And what's the workaround?

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