Revisited my ol'beyond human challenge entry (while back figured i put work into it might as well finish it.) to just texture something, still have to fix a bunch of stuff but looks 100 times better than the old one.
This spot is sort of confusing, what are you working on = wips to me, but we show finalized works some times and it throws me off tbh.(both welcomed for me idc, i like seeing stuff just saying.)
Hello! Autumny material I made in Substance Designer. I love playing with Designer and had lots of fun making this! High res images here: https://www.artstation.com/artwork/kDavQl
I have been working on a personal project recently that focuses on composition and organic environments. Let me know what you think, any form of feedback is seriously cherished!
I'm working on a portfolio piece called "Scarlet Monastery" which is based off a dungeon from World of Warcraft. I still have a lot to do. Here's my blog post for week one and week two/three.
Working on inktober 2020 list by doing some sculpt sketches in Zbrush to get better at sculpting from top to bottom (Teeth, Throw, Fancy, rodent, blade, radio, bulky, wisp, fish)
Project done to study low-poly modeling with Blender 2.8+ and
hand-painted textures with 3d-Coat. Created during my live stream.
* Based on the awesome Concept art of Nik Henderson.
Hey everyone! This is a prop I have just started and will be working on for the next month or so.
Here are a few WIP screenshots of the base form creation and foundations. I plan on making this prop game ready so there will be a lot of focus on efficiency!
Just wrapped up this little creek scene, had an awesome time building these foliage assets. I love Speedtree. Now if only I could get my hands on an new GPU for my next scene </3
I've started making VFX tutorials on YT so share some of the stuff I've learnt over the year. As a basic introduction to SD for VFX, I've made a projectile texture that can be used as a base for PS concept and then used in the engine with some material manipulations.
Replies
https://polycount.com/discussion/218062/sketchbook-david-cruz/p1#latest -
(where i put my wips now, seems like the appropriate place, for me.) 40k+ 2 characters 1 still not reworked, showing robo, so hopefully more soon.
Feedback always welcome, check out more here! https://polycount.com/discussion/222941/swordtember-stylized-sword#latest
+ More images in the link:
https://www.artstation.com/artwork/EL9PG8
+ Based on the concept of Michael Myers:
https://www.artstation.com/artwork/xvVZE
High res images here: https://www.artstation.com/artwork/kDavQl
https://www.artstation.com/artwork/ba2ERv
Check out the full forum for more images here : https://polycount.com/discussion/222964/the-willows-whisper-organic-environment-personal-project/p1?new=1
art station : https://www.artstation.com/artwork/KrylRx
Here's my blog post for week one and week two/three.
More on Artstation:
https://www.artstation.com/artwork/8ek6rR
https://www.artstation.com/artwork/v2ZndO
Artstation post : artstation.com/artwork/zOmJRD
So here's a Bullsquid HL fanart https://www.artstation.com/artwork/rA09Gm
1080 60fps available - small animation turn around.
^ Image is thread ^
from top to bottom (Teeth, Throw, Fancy, rodent, blade, radio, bulky, wisp, fish)
https://www.artstation.com/artwork/ZGJez0
https://www.artstation.com/artwork/9mk0DO
https://www.artstation.com/artwork/NxEOlJ
I'm really trying
https://www.artstation.com/artwork/Gazn9B
https://polycount.com/discussion/223096/anna-valerious-from-van-helsing/p1?new=1
Here is a link to my artstation post for the character: https://www.artstation.com/artwork/ELEQzv
https://polycount.com/discussion/223098/sekiro-fan-art/p1?new=1
https://www.artstation.com/artwork/lx6bdz
Critique and feedback are always welcome!
You can find more shots, turnarounds, model viewer here: https://www.artstation.com/artwork/nYZJL1
Finally baked some maps:
https://skfb.ly/6VP9n
https://polycount.com/discussion/206777/sketchbook-jared-chavez#latest
https://www.artstation.com/artwork/rA0yKO
https://www.artstation.com/artwork/lx6PBY
Project done to study low-poly modeling with Blender 2.8+ and hand-painted textures with 3d-Coat. Created during my live stream.
* Based on the awesome Concept art of Nik Henderson.
Here are a few WIP screenshots of the base form creation and foundations. I plan on making this prop game ready so there will be a lot of focus on efficiency!
Let me know what you think at the full forum post here : https://polycount.com/discussion/223175/gargoyle-and-shield-statue-prop-wip#latest
Thanks guys
Here is my most recent environment, hope you like it
more shots here
https://www.artstation.com/artwork/WKbqD3
More images, viewer etc...in my ArtStation: https://www.artstation.com/artwork/YebXlK
https://www.artstation.com/artwork/aYad6k
https://www.instagram.com/lomepawol/
I've been working on Valeera from the Warcraft Universe and adapting her to an Overwatch style.
Still WIP but I would appreciate and feedback as well as help on the most recent speed bump I'm having.
https://polycount.com/discussion/221969/wip-valeera-from-world-of-warcraft-overwatch-style#latest
https://www.youtube.com/watch?v=AXOgHgj2MLA&t=0
https://www.artstation.com/mccormickma
https://www.artstation.com/artwork/eazDqY