Hey everyone, I've been taking a little break since Kratos because I was getting a little bit of burn out and I didn't want to make it worse. So I started a new character to keep myself practicing. I'll have more updates for Kratos soon, but for now I wanted to share my progress so far on Valeera.
(EDIT: Current Progress)
Again I'm trying to adapt a character as if I could throw them into the Overwatch universe, just going for that semi stylized/realistic look. I'm taking a lot of inspiration from a few sources. I'll post my PureRef board at the end of this thread so you can see.
These are some pretty early stage blockouts so I just want feedback on whether or not proportions and silhouette is working. Don't woirry about details at the moment unless you have feedback about the appeal of her face which is really what I've spent most of my time on right now. I also gave myself some notes about these areas.
This is was my first Revision and the results are seen now below
There's still a lot that needs work, and I am by no mean committed to anything. a lot of these shapes were made real quick just to get a sense for where things are going to go. Something I struggle with and why I chose to do this piece, is when anatomy blends into clothing. If you look at my Kratos project, the anatomy is pretty forgiving since he's pretty much just half naked. I think my weakness is when you look at his legs and feet where the anatomical structure gets lost in the clothing. So for this character she has parts that are skin but also tight clothing as well as bulky parts. I think the weak areas right now are here Upper arms and upper legs. I'm curious what anyone thinks!
And here's my PureRef Board like I said. Looking forward to responses!