Currently working on a personal series of scifi shorts in the style of a natgeo doc from the perspective of the year 2263 looking back to the early to late 2100's. Any feedback is welcomed.
I've been learning Unreal Engine 4 and excited to share my first GIF. The game is called Luke's Escape and it's a game about a boy who is stuck in his nightmare and he must find a way before his souls is consumed by the evil that is roaming in his nightmare!
I used Blender 3D, Substance Painter, UE4 & Mega Scans
Replies
Polycount Thread
For high-res images, please check out the Artstation post.
Hope you enjoy!
Check it out on Artstation :
https://artstation.com/artwork/R3Nwnm
t-time
https://www.artstation.com/artwork/q9bVk2
Here is my artstation link for it and my blog post of it :
https://polycount.com/discussion/224011/dragon-horn/p1?new=1
https://www.artstation.com/artwork/rAeOgJ?commentId=4279556
FMA | Restored 17th Century Wooden Chest - Real Time — polycount
https://bit.ly/WoodenChestElb
here is an screenshot of the rigged character in Max:
https://polycount.com/discussion/223693/ronin#latest
https://www.artstation.com/xerges
https://polycount.com/discussion/221872/wip-ryu-fan-art-street-fighter
https://www.artstation.com/artwork/WKzgqG
I hope you like it!
And nice tech btw!
More images either on my artstation or the thread.
Polycount thread | Artstation
artstation - https://www.artstation.com/artwork/OodJLg
I hope you guys will use these textures on your projects
I posted my character on my website artstation go watch this : https://www.artstation.com/artwork/bKb6lE
Instagram : https://www.instagram.com/quentin_gud/
More render are here ---> https://www.artstation.com/artwork/Nx8zmJ
New zbrush head sculpting wip
https://anoop_a.artstation.com/
I used Blender 3D, Substance Painter, UE4 & Mega Scans
[FINISHED] FMA | Smart Materials — polycount
https://youtu.be/bzPPiD80bPE
You can see more photos here: https://www.artstation.com/artwork/lxZJdk
A speed environment