Hey everyone this is a piece Im working on its of a mini gun that a kid made that shoot paint balls. He also painted it to look like a police vehicle so that what I tried to show. Commits and critiques welcome.
Working on a texturing proof-of-concept for some distant islands. Liking the chonky feel so far. Texturing in Toolbag 4, but don't judge them too harshly based on my skills
Will soon replace all the individual tiling textures, or at least the forest one.
macde some progress on usng hair tool to convert my particle hair to poly hair. the hardest part is still sculpting long hair, really bugs me although I could go for a simpler approach really
Been working on and off on my take on Valeera in the Overwatch Art Style. Just started using Toolbag 4 for this project as well and have been super impressed with the raytracing features!
sso I think I have this technique nailed down, very clean and precise, but still takes a lot of time, but more like hours than days now
so yeah sculpt particle hair( the little lines you see are the particles, then I used hair tools to convert. just have to randomise the poly plane alpha textures a bit now, that will probably take the most time anyway
Hello Polycount friends! Let me welcome myself to this thread with a little something I've been working on in Maya. If you like Black Sabbath and/or physics animation please take a look! https://vimeo.com/476150101
Replies
Will soon replace all the individual tiling textures, or at least the forest one.
Project Link
Happy holidays!
Project Link
Hope you enjoy 2021!
https://vimeo.com/476150101