Got around to showing all of the hunter project, supposed to have a looney tunes vibe for a shader, using the dota shader, idk if it came out looking like that to everyone else, the video in the link might have an over saturation of red idk how to fix that atm but if anyone else see's that can you let me know, thanks. (Old stuff updated, would've posed but irl things are more important atm.)
Last WAYWO post for this project before I finish her. I have started to texture my project and I would love as much feedback on color and the like I can get. So more images over Here. Thanks!
i wanted to see the power of the good old "Unreal Gemini multithreaded rendering 64bit system"
also,how far can i go with the polygons.the highest i imported was 720.000 Polyghons by 8k Textures. the images you see are made with 3d scans from sketchfab.
I'm working on a personal project and this is a rat that will be running free in the environment. I've finished the high poly and I'm currently working on the low topology. All the art that will be in this game will be mine, so I have a lot to do. If you like to see more, I will be posting more about the process on Artstation as well. https://valentinaverdaguer.artstation.com/
My name is Aldo Del Valle. I just uploaded my post and as I understand it, I only put one pic and the link to show it to you. My images are less than 200 kb, I hope everything is fine. Thank you very much for your comments and criticisms of all kinds, including if I break any rule. Thanks and regards!
Finally found myself able to work regularly on personal project. There is waaaaay more to finish the entire spaceship but it has to start somwhere. With a...rudder i suppose? This thing is too massive to be called a flying stick.
this project is completely modular which has some unique assets and some
trim sheets. "the Office" concept is inspired by the video game
"Batman: Arkham Assylum" and the environment is completely redesigned
and turned into original diorama which is in real life scale in the game
and it is absolutely playable.
All the props in the scene are optimized for maximum smoothness for
player and I used Quixel decal to make it the interior more unique and
alive. All the texture were designed in substance painter and created
and optimized by Autodesk Maya.
I made a tile generator node in Substance Designer that can create
tiles of different sizes in both X and Y axises at the same time,
without intersecting shapes and can semi-reliably avoid straight seams
across the canvas.
The user can customize the number of tiles generated in both axises and change the random seed to generate different patterns.
The
node consists of a series of Pixel Processors and functions that render
the pattern and will end with different results depending on the
graph’s random seed.
Replies
+ More images:
https://www.artstation.com/artwork/Kr1mP4
model
https://www.artstation.com/artwork/L3Zd3A
https://www.artstation.com/artwork/VgBgZn
Hello,
i wanted to see the power of the good old
"Unreal Gemini multithreaded rendering 64bit system"
also,how far can i go with the polygons.the highest i imported was 720.000 Polyghons by 8k Textures.
the images you see are made with 3d scans from sketchfab.
Ink9
https://www.artstation.com/artwork/rAOXGa
Sculpting in Zbrush, BPR compositing and paintover in photoshop.
You can see more images on my Artstation page
https://www.artstation.com/artwork/486E38
https://polycount.com/discussion/207979/racing-car-wip#latest
Realistic Sailor Moon
Modeled & Textured in Maya
My interpretation of a concept by Izzy Medrano
https://www.artstation.com/artwork/VgB9AP
https://www.artstation.com/artwork/B1vDd8
I'm working on a personal project and this is a rat that will be running free in the environment.
I've finished the high poly and I'm currently working on the low topology.
All the art that will be in this game will be mine, so I have a lot to do. If you like to see more, I will be posting more about the process on Artstation as well.
https://valentinaverdaguer.artstation.com/
https://polycount.com/discussion/201289/sketchbook-velvetfury#latest
Just wrapped up this gun for my current character
https://www.artstation.com/artwork/xJBLz1
More renders + video from UE 4 in my Polycount Topic
Realistic Sailor Moon
More: https://www.artstation.com/artwork/9m3rzO
https://www.artstation.com/artwork/5XKX8J
https://www.artstation.com/artwork/ELN5aK
Modeled and Textured in Maya
Full thread here: https://polycount.com/discussion/222560/ue4-cool-world
Hey all!
I recently finished this personal project I've been working on in my spare time. For more images, head to my Artstation: https://www.artstation.com/artwork/D5dG2A
Hello!
Just finished My Brugger & Thomet MP9! Please check it out and let me know what you think.
more on Artstation: https://www.artstation.com/artwork/18wAaX
I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas.
The user can customize the number of tiles generated in both axises and change the random seed to generate different patterns.
The node consists of a series of Pixel Processors and functions that render the pattern and will end with different results depending on the graph’s random seed.
You can read the documentation from this project in my other thread:https://polycount.com/discussion/222331/
Artstation post : https://www.artstation.com/artwork/5XKqeW
My last personal project.
Hope you like it
https://www.artstation.com/lomepawol
https://www.instagram.com/lomepawol/?hl=fr