Let 2020 begin! Past WAYWO threads:
2019,
2018,
2017,
2016,
2015,
2014,
2013,
2012,
2011,
2010,
2009,
2008,
2004-2007Share one embed of what you're working on, and give us a link to your own Topic to see more!Keep it under 1mb pls. If you post big images, or multiples, we're going to delete/replace. Why? See
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My name is Alexander, as a part of DragonFly team, I worked on Scarab Queen character.
My job was baking textures (also tweaking the low poly model and UV for better bake results) and preparing the model for texturing.
The concept art and overall supervision was made by:
Baldi Konijn https://www.artstation.com/baldi-konijn
and Joe Madureira https://www.artstation.com/joemadx
Project: Darksiders: Genesis
Airship Syndicate (c) 2019 http://www.airshipsyndicate.com/
More my works at https://www.artstation.com/blackfenix_urs
Thanks to Eddy Khaou for sharing breakdowns of the patches generator made for Ghost Recon, which I recreated for this!
To see the rest of the scene, check out the couple progress posts on my ArtStation below. Lately I've been working on interior assets and implementation which I've been sharing on my Twitter.
https://www.artstation.com/somedoggy/blog/gK8Q/part-2-anomaly-research-spaceship-forgotten-probe
https://www.artstation.com/somedoggy/blog/LpZj/anomaly-research-spaceship-ship-environment-blockout
https://www.artstation.com/artwork/OyYbEk
https://vimeo.com/382358859
Posted the whole project with more images and a video on my artstation: https://www.artstation.com/artwork/oOVknW
I also made a small 20 second video showing a slideshow of the start to finish process in UE4 here:
https://www.artstation.com/artwork/dOmZwX
https://www.artstation.com/kmyung/blog
Here's a link if you're curious to see more images. Hope you all keep at it.
Been forever since I've posted here, and couldn't log into my old e-mail to retrieve my old account so starting fresh 2020. Finished this guy up recently and he's been on my plate for far too long.
He isn't sculpted or anything crazy; started out as a hand painted project. Since I textured in a high value grey and white it allowed me to generate some extra textures that got a cool look. Not sure if I'll make a thread on him, but we'll see. Enjoy!
My name is Alexander, as a part of DragonFly team, I worked on Floor Relief asset.
My job was retopology, baking and preparing the models for texturing.
The concept art and overall supervision was made by:
Baldi Konijn https://www.artstation.com/baldi-konijn
and Joe Madureira https://www.artstation.com/joemadx
Project: Darksiders: Genesis
Airship Syndicate (c) 2019 http://www.airshipsyndicate.com/
More my works at https://www.artstation.com/blackfenix_urs
My latest work, Japanese Samurai Sword aka Katana.
Hope you like it.
For more high-res images : http://https//www.artstation.com/artwork/Jl6aO0
Created in Unreal, assets are a mix of my own an edited assets from Epic, Megascans, and Unity's "Book of the Dead" project.
Video and more shots are on my Artstation: https://www.artstation.com/artwork/Qz2WW3
Just finished my butterflies goddess. Hope you'll like it.
Critique is welcome!
Steps and WIP on my artstation page: https://www.artstation.com/yenniferdark
http://www.youtube.com/watch?v=tZ8I95eFWtE
https://www.artstation.com/artwork/KaDr8B
https://gumroad.com/l/nKQSf
Muscle-Based Rigging solution in real-time within a free software (Daz in this case) for posing and animating. I do not use Maya muscle, or Ziva, or any other plug-in. No blendshapes, or special coding. Just basic rigging using decade old technologies.
Cheers!
more mats here https://www.artstation.com/artwork/4braKW
I made a new Organic starship. Check it on Sketchfab: https://sketchfab.com/3d-models/orchid-drone-v2-lowpoly-pbr-f309a9d17cdb45babd357b57e39e5acf
More info,stills and links on my Artstation: https://www.artstation.com/artwork/6a4RzV
Hope you like it,have an amazing day! Cheers guys!
https://polycount.com/discussion/216705/wip-alice-queen-of-the-sea
https://www.artstation.com/artwork/qAGZNe
Part 1
i want to share the gun i was working on.
i made it game res realtime.
i used substance painter for texturing and the final renders are from marmoset toolbag.
https://www.artstation.com/artwork/KaDLYR
My Orchid Drone print has arrived! More info and video coverage, on my Artstation: https://www.artstation.com/artwork/ybn3lK
Hope you like it! Chers!
I've made a fan art of Eiichiro Oda's One Piece character; Tony Tony Chopper.
For more high-res images : https://www.artstation.com/artwork/aRPbq8
Full thread on
http://polycount.com/discussion/216269/wip-krishnabai-temple-ue4-project#latest
Concept by JFletch, wip
https://polycount.com/discussion/216769/blood-necromancer-tower#latest
Here is the video explaining the technique:
https://vimeo.com/383474186
Fortified artillery position.
Portfolio: https://www.artstation.com/elizart_25