Cowboy Beep Boop, at over 100,000 polys im gonna have to do a low/mid res pass at some point if want to animate this at some point, https://www.artstation.com/artwork/K5YLR
I made a quick 2D sketch and saw potential in it so I decided to sculpt it in ZBrush 4r8. All textures done by polypaint, rendered in Marmoset Toolbag 2, post-processing in Manga Studio 5.
Hi, I am learning material creation in substance designer and completed my first one. Hope you like it. For more images link: https://www.artstation.com/artwork/4VZGY
This is a male body study that I did. I tried to kitbatch the hands because I had another set of hands that I wanted to use for this model, but I didn't figure it out. I wanted to leave the face off so that I could focus on getting the anatomy right. C&C are welcomed! I want to get better with anatomy and ZBrush! thank you
Having tons of fun on each of these WIPs and wanted to share some progress comps from the past week. Learning lots about Marvelous and ZBrush. Leftmost is based on Outlast 2 concept art by Faraz Shanyar, middle will be my interpretation of a Firefly from The Last of Us, and rightmost is based on a concept by Carlos Huante.
Check a look and give it a follow if you are into planets
Will also update the bot as I improve it more. If you like to follow my progress you can do that here: https://twitter.com/TocoGamescom There is also a longer video with the realtime generation but video quality is really bad on Twitter.
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Here's my first SMITE character re-imagined, going to work on his game version when I'm not commuting to work 3+ hrs a day. XD He is already wired + unwrapped. XD Not perfect but I absolutely enjoyed learning!
Designing another skin with Arachne. Kind of cross Warcraft Legion green goo and SMITE making her an evil demonic spider queen. She lays "alien" demon spider eggs. Or maybe something else that could be cool is crossing it with Aaron Sims Company style making her scary, evil, hideous and demonic. (A super cool and new style study for me!)
Replies
https://gumroad.com/3dbruno
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Been working on this guy for a good while but am calling it here. Lots of fun to work on! Design was by Trent Kaniuga
Larger images:
Thread
Artstation Post
Sketchfab
Concept
You can find more tileable rocks generated in substance designer and at much higher resolution on my artstation: https://www.artstation.com/artwork/ZWrJw
Your landscapes are always so beautiful
Got some useful tiling textures & masks set up on my portal instead of each rock having its own map set.
Getting great texel density!
link to thread
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/22270
Im journaling this on my digital sketchbook as well if you would like to chime in.
http://polycount.com/discussion/190164/sketchbook-1011#latest
More renders in my Polycount SketchBook. Click on the Image
https://sketchfab.com/models/e39db7ac991142ee811f23c06909fcc0
WIP thread: http://polycount.com/discussion/190302/wip-skorpion-vz-61
Let me know what you think
Check out more views on artstation: https://www.artstation.com/artwork/dW1Yw
I am learning material creation in substance designer and completed my first one. Hope you like it.
For more images link:
https://www.artstation.com/artwork/4VZGY
http://polycount.com/discussion/comment/2564650#Comment_2564650
http://polycount.com/discussion/190323/makeshift-tracker#latest
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21379
This is a male body study that I did. I tried to kitbatch the hands because I had another set of hands that I wanted to use for this model, but I didn't figure it out. I wanted to leave the face off so that I could focus on getting the anatomy right. C&C are welcomed! I want to get better with anatomy and ZBrush!
thank you
Learning material creation in substance designer.
For more ,screenshots link :
https://www.artstation.com/artwork/4VZGY
Thread and more images: http://polycount.com/discussion/comment/2567713
Used this as a small project to learn the PBR workflow as well as new software, since its been about 6 years since I worked.
I also created a Twitter bot now that generates planets with this tech:
Check a look and give it a follow if you are into planets
Will also update the bot as I improve it more. If you like to follow my progress you can do that here: https://twitter.com/TocoGamescom There is also a longer video with the realtime generation but video quality is really bad on Twitter.
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
Here's my first SMITE character re-imagined, going to work on his game version when I'm not commuting to work 3+ hrs a day. XD He is already wired + unwrapped. XD Not perfect but I absolutely enjoyed learning!
Designing another skin with Arachne. Kind of cross Warcraft Legion green goo and SMITE making her an evil demonic spider queen. She lays "alien" demon spider eggs. Or maybe something else that could be cool is crossing it with Aaron Sims Company style making her scary, evil, hideous and demonic. (A super cool and new style study for me!)
https://www.artstation.com/artwork/PkEJ3
Here are my progress on artstation "Beyond Human" challenge entry.
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20792
More on Artstation >> https://www.artstation.com/artwork/gWE8m
Got this crazy idea of a Viking fidget spinner. Download it for free here: https://gum.co/ugBhc Marmoset viewer here: https://www.artstation.com/artwork/3VvoE
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Making some desert portal!
More images here: https://www.playmidair.com/news/dev-log-13-build-0-27-0-patch-notes-design-deep-dive/
Lee Souder
https://www.artstation.com/leesouder
Check out my Artstation or my sketchbook for eight possible variants with this procedural substance!
http://polycount.com/discussion/175722/wip-shredder#latest
It was created by the internship time with @Berker Siino for practicing purposes in hard surface modelling.
More renderings on : https://www.artstation.com/artwork/vdG5O
Hope you like it!
Some Dishonored Fan art
a modular wall asset for my OceanBase scene.