Went cave troll mode to where I didn't know what time of day it was. Go a lot done and figured out synergy between the modeling package and the Engine making my workflow quicker as far as texturing, apparently I've been doing it wrong for like a year. Always learn and get better.
Went cave troll mode to where I didn't know what time of day it was. Go a lot done and figured out synergy between the modeling package and the Engine making my workflow quicker as far as texturing, apparently I've been doing it wrong for like a year. Always learn and get better.
90% done with texturing
Love the look of this and what you did with the walls
Went cave troll mode to where I didn't know what time of day it was. Go a lot done and figured out synergy between the modeling package and the Engine making my workflow quicker as far as texturing, apparently I've been doing it wrong for like a year. Always learn and get better.
90% done with texturing
Love the look of this and what you did with the walls
Started on a weapon based off of Nenad Gojkovic's RB6 SILA weapon concept (https://www.artstation.com/artwork/5b1lz). Actually started this in December, but sharing for the first time! WORK IN PROGRESS
Replies
first
Made this Zelda - esque snake temple. Still working on expanding the set further
model
Snow Mountain for a Environment i'm working on.
Highres Pictures are over here:
https://www.artstation.com/artwork/reybL
https://www.artstation.com/artwork/8oYlO more screenshots here!
And happy new year! ^^
Part of a pack I'm working on. Still needs animation.
Working on a stylized hand for an animated short I'm doing in my spare time.
Working on a Desert Eagle .50
Based on a concept by Un Lee.
For my uni project. Follow my progress if ya like
http://polycount.com/discussion/181573/adventures-of-kayla-work-in-progress#latest
https://www.artstation.com/artwork/mEmga
Went cave troll mode to where I didn't know what time of day it was. Go a lot done and figured out synergy between the modeling package and the Engine making my workflow quicker as far as texturing, apparently I've been doing it wrong for like a year. Always learn and get better.
90% done with texturing
http://polycount.com/discussion/178987/armored-core-orbital-booster#latest
Working away on my ArtWar entry, all the details in the thread:
http://polycount.com/discussion/181580/high-speed-mech-combat-sports-action-artwar-entry#latest
http://steamcommunity.com/sharedfiles/filedetails/?id=832756236
https://www.artstation.com/artwork/bzygv
More on artstation and insta: https://www.artstation.com/artwork/n8eB9
https://www.artstation.com/artwork/GqXKB
https://www.instagram.com/alex_senechal/
Finished my food mech! I have breakdowns in my artstation.
https://www.artstation.com/artwork/APmBV
I have made a thread on Polycount as well: http://polycount.com/discussion/181655/art-war-opal-eater/
Starting 2017 off with a blizz Burning Legion doodle
Concept is not mine. I only practice sculpting. (2 months in zbrush)
New project. Hair is a placeholder for now. I'm gonna make a different one and hopefully a tutorial about it.
Started working on this in 2016 but decided to pick it back up for the new year!
Thread:http://polycount.com/discussion/181680/rfb-carbine-rifle-wip#latest
anatomy und pose study
More https://www.artstation.com/artwork/bzLNo
model
more on https://www.artstation.com/artwork/kL5b6
You can find Artstation page here.