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[Finished] Desert Portal

polycounter lvl 9
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qwedeath polycounter lvl 9
Finally get my hands on some environment so i definitely need some advices/critique on this. I am not planning to spend a lot of time on this, just want to have some fun and get exp in making environments. Not decided yet if i am going to render it in UE4 or do a Sketchfab scene/upload.
Only few rederences for now + some freestyle, maybe some egyptian/medieval fantasy style :)

Tech specs i am aiming for:
-2k Maps
-Diffuse, Normal, Spec, Gloss maps 
-Mid poly models(Going for round/soft silhouettes) 

What is done now: 
-LP/HP models + Normal maps 
-Scene composition 
-Lighting test
-Placeholder sand texture  

UE4 shots:





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