My piece during my time in the creating appealing characters course with Dylan Ekren. It was a really incredible class, Dylan is an amazing teacher! https://www.artstation.com/artwork/2VOXJ
My piece during my time in the creating appealing characters course with Dylan Ekren. It was a really incredible class, Dylan is an amazing teacher! https://www.artstation.com/artwork/2VOXJ
HI there, very nice work. How do you post your works here?
Finally had some spare time to work on somethign new
It's a sculpt roughly based on the golden snub-nosed monkey.I wanted to keep it rough, inspired by traditional sculptures, and not focus on details too much.
Working on a real time character. 50000 poly (weapon and armors included), 3 texture sets (body, stuff, beard + eyes).
Sculpt Zbrush, Maya for retopo and UVS, Substance Painter for texturing. Iray render. The goal is to complete this guy and retarget the UE4 pawn to be abble to play with him.
Hey Guys! It took some time, but I finally finished this guy. I did it on my spare time. The Original concept was made by the amazing Arthur Gimaldinov It was supposed to be only a bust sketch for fun, but I liked it so much of his shapes that I decided to turn into a "final product". You can check the whole project with animation and 3D Viewer here! Here is the Thread that I created for this guy! I hope you all like it!! C&C are very welcome!
I have been working on this real-time likeness of the actor Wesley Studi on and off roughly 30 mins at a time, 1-2 days a week for the past 2 months. Wish I had more time but had contract work that was holding back. Regardless, always looking to improve so I would love some feedback Rendered in Marmoset Toolbag 3
Just finished this render of my first ZBrush project. Textured in Mari, rendered in V-Ray for 3ds Max. I am very happy with the result, but I would love some input before uploading to my Artstation
Replies
And started working on next one last night;)
Been doing a bit of sculpting lately, needs a bit of work but getting there.
How do you post your works here?
How do you post your works here?
How do you post your works here?
How do you post your works here?
Xposting from my thread!
http://polycount.com/discussion/190123/cozy-corner-lodge#latest
I've finished a tiny environment for the Marmoset Viewer scene.
The scene and more images are on ArtStation:
https://www.artstation.com/artwork/oov0W
It's a sculpt roughly based on the golden snub-nosed monkey.I wanted to keep it rough, inspired by traditional sculptures, and not focus on details too much.
You can check out my artstation for more angles and renders:
https://www.artstation.com/artwork/xPX0R
Cheers!
https://www.artstation.com/artwork/aVXvX
Sculpt Zbrush, Maya for retopo and UVS, Substance Painter for texturing. Iray render.
The goal is to complete this guy and retarget the UE4 pawn to be abble to play with him.
If you like it, I will creat a WiP thread.
Cheers!
Couple days ago I joined the Artstation challenge: Beyond Human (Game Character Art). Wanted to post an update and link to my thread here.
https://www.artstation.com/…/challenges/24/submissions/21278
Thanks to Georgios Dimitriou for allowing me to use your concept for the challenge.
Here is a link to the concept artists page.
https://www.artstation.com/artist/gdimitriou
https://www.artstation.com/…/challenges/22/submissions/19637
It took some time, but I finally finished this guy. I did it on my spare time. The Original concept was made by the amazing Arthur Gimaldinov
It was supposed to be only a bust sketch for fun, but I liked it so much of his shapes that I decided to turn into a "final product".
You can check the whole project with animation and 3D Viewer here!
Here is the Thread that I created for this guy!
I hope you all like it!!
C&C are very welcome!
thread here
Did a little walkthrough with more images!
http://polycount.com/discussion/190245/south-african-buffel-stuck-in-mud#latest
Mrs. President
[url=
You can follow my thread
Lately I have been working on a Sci-fi Interior. Still a work in progress and looking for your thoughts.
More images on my ArtStation
http://polycount.com/discussion/189401/lloyds-lust-for-rust-rat-rod#latest
Original concept artist is Betty Sourigues: Betty's
UE4 Simple Tunnel
http://polycount.com/discussion/190123/cozy-corner-lodge#latest
https://www.artstation.com/artwork/Dzove
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
I am very happy with the result, but I would love some input before uploading to my Artstation
Thread: http://polycount.com/discussion/189703/wip-feedback-human-skull-study#latest