This is what I'm working on right now. I need to add some more details, fix some stuff on my normal map and work on my AO map. Modeled in Maya 2016, sculpted in ZBrush
My
Sunday speedsculpt: Rey, based on a Derek Laufman illustration (https://dereklaufman.deviantart.com/art/Chibi-Rey-576073708), go check his awsome works.. She took around 4 hours.. I'll pose her when I
have time.. I published on YouTube the blockout phase 8x speed if anyone is interested in seeing it: https://youtu.be/Ig6FJ8w5nEE I'll publish detailing phase soon.
100% Substance Designer! I've been asked by some lecturers at Stockholm University to author some materials for an upcoming course. The course is focused around basic modeling and rendering, so the students won't be able to or have time to create their own textures.
SHES
FINALLY DONE! This character was a blast to work on. I did little bits
here and there after work and on weekends for quite a while. Better late
than never! Thanks to everyone who gave me feedback along the way! Hope
you guys dig it!
Hello everyone! This is WIP P8 and the progress which I have today. So I started to create the environment for my Forester, he-he. Playing with Megascans and ForestPack is so fan Happy viewing!
Videoprocess of creation in my Polycount SketchBook. Click on the image to view it
Replies
You can see more of it on my artstation page, along with the the sketchfab model viewer. Hope you like!
https://www.artstation.com/artwork/Y256V
*Original concept by M ZM* - https://www.artstation.com/artwork/EvVW4
https://www.artstation.com/artwork/xP534
more pics here
This is what I'm working on right now. I need to add some more details, fix some stuff on my normal map and work on my AO map.
Modeled in Maya 2016, sculpted in ZBrush
C&C welcome!
Thank you
model
https://www.artstation.com/contests/beyond-human/challenges/30/submissions/20722?sorting=latest
More details on my artstation https://www.artstation.com/artwork/yPD03
Ceremonial dagger
7 325 tris4096x4096 metal/rough
Baked maps in Marmoset and textured via Substance Painter.
http://polycount.com/discussion/comment/2568443#Comment_2568443
Any texturing or presentation feedback very welcome
http://polycount.com/discussion/189847/dragoon/p1?new=1
http://polycount.com/discussion/comment/2569396/#Comment_2569396
https://www.youtube.com/watch?v=ciCMA_Qrgp0
Old table
Work in Progress
I've been asked by some lecturers at Stockholm University to author some materials for an upcoming course. The course is focused around basic modeling and rendering, so the students won't be able to or have time to create their own textures.
Take a look in my sketchbook or over at my Artstation for more images!
More pictures, wirefarame and texture-sheets can be found at my artstation profile: https://www.artstation.com/artwork/BlaBk
https://www.artstation.com/artwork/8V4xw
concept art: https://www.artstation.com/artwork/0VQgw
Based on concept by: Steve Wang
https://www.artstation.com/artwork/qQlee
SHES FINALLY DONE! This character was a blast to work on. I did little bits here and there after work and on weekends for quite a while. Better late than never! Thanks to everyone who gave me feedback along the way! Hope you guys dig it!
Full post here including Marmoset Viewer file!
Artstation: http://https//www.artstation.com/artwork/GP1l1
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https://www.artstation.com/artwork/Lyeo0 more shots + turntable
Ceremonial dagger
7 325 tris4096x4096 metal/rough
Baked maps in Marmoset and textured via Substance Painter.
Videoprocess of creation in my Polycount SketchBook. Click on the image to view it
More screens at Artstation
https://www.artstation.com/artwork/kr2gd
High poly sculpt basically done.
https://www.artstation.com/artwork/WvPAJ
Just finished this new CS:GO skin and made my first ever renders in Substance Painter:
More info on this project and pictures of a couple of other recent skins I made can be found in my thread:
http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
This is my most recent work
Story Trailer For Alien World Idea (UE4)
https://www.youtube.com/watch?v=qPEs6pFReXUWreckers and Bourgeois elements beware, Commie ball is done and sent for texturing.This is gonna turn out sick.
Off the cuff rendering done by Dog-gy.
I just want to share a bunch of pictures from my last personal projet, both 2D/3D mixed !
More : https://www.artstation.com/kamezis
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]