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[UE4] Harvesters

polycounter lvl 12
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vemadesign polycounter lvl 12
[WIP]

Hi Polycount! It's been a long time since I posted anything new (almost 4 years :# ). I've been busy with work and stuff, but, I finally started on something new. It's a sci-fi farm on an alien planet. Big gross things are being harvested so I will be writing a synopsis about this place.  I wanted to make it feel like it could exist on earth but with some alien plants and sci-fi elements. This is still WIP so I will be posting as I progress trough this.

I've been playing with photogrammetry so some rocks are a result of that. Some rocks I sculpted in ZbrushCore. I am also playing a lot with Subsurface Scattering using Subsurface Profile in UE4 and so far I am getting pretty good results. Foliage is still work in progress and was done using Speed Tree and then I'm adding more elements in Blender. I use Blender for everything B)

Software used so far: UE4, Blender, SpeedTree, ZbrushCore, and Quixel Suite for texturing.

Here are some WIP shots:

Thanks!




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