If you can suffer some TV art (I'm a games environment artist by day, general art contractor by night), here's some Rick and Morty contract work I did just went public! I worked on a few episodes of season 3 building reference models for the more perspective-dependent rigid props. Animators use them to tween out a scene and draw over them to retain proper perspective and locations of internal linework and details and such. Maya and 3D Coat.
The Garuda KR-0K HPC is a hand held weapons system with M.M.M.S (Modular Mobile Missle System) which allows it to create a diversion or execute combatants with ease. Featuring a high rate of fire, akin to antiquated ballistic weapons such as the minigun but with much more destructive capabilities. This weapon fills the hole left by smaller arms in the Garuda Public Arsenal. It's unique Force Manipulation Array -(F.M.A)- creates diamond shaped distortions in the visual spectrum, a by product of the volumes they generate which serve to focus and compress the massive amounts of energy expelled by the Projection Cannon Unit. The final innovation of this firearm is the AEROGLASS PCM Plate (Particle Compression Material), fixed at the tip.
This is an environment scene that I was working on for a week...Used Maya, Substance Painter, and Arnold to render [This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
starting lighting passes, long way to go, but thought i'd have some fun with it! Any advice on lighting you guys can give me, please drop by our thread.
Thanks to David Woo, I've had the opportunity to work on some Disneyland Shanghai floats that my highschool drama teacher's husband, Richard Improta, illustrated up. Worked together with David Woo and Lara Colson on a couple of these. We 3D modeled these for fabricators.
Started working on this guy. With a quick turn around this is what I've come up with so far. Lots to still work on but wanted to see how it looked with a quick bake and texture. Rendered with Marmoset. Was fun working on something that wasn't hand painted and for mobile
This is a block out of a character I'm currently developing. I want to make him dwarf-like but with few animal characteristics on his face and a pair of horns. Later on, i'll add him a full armor and beard, cheers!
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Was finally able to post the work I did back in 2015 on Amy Ferrier, the main character of Tacoma. If you don't know about Tacoma, check it out, it's the new game by the team from Gone Home. Other shots on my artstation https://www.artstation.com/artwork/AnK3X
Replies
https://www.artstation.com/artwork/nqZ1o
More shots and a viewer on my ArtStation https://www.artstation.com/artwork/RWePO
Awesome original Concept by Ned Rogers https://www.artstation.com/artwork/WrOBQ
Working on a cartoony Sci-Fi FN P90.
If you can suffer some TV art (I'm a games environment artist by day, general art contractor by night), here's some Rick and Morty contract work I did just went public! I worked on a few episodes of season 3 building reference models for the more perspective-dependent rigid props. Animators use them to tween out a scene and draw over them to retain proper perspective and locations of internal linework and details and such. Maya and 3D Coat.
Check out a few more on my artstation here!
https://www.artstation.com/artwork/gWqOK
https://www.artstation.com/artist/mutatedjellyfish
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21564
http://polycount.com/discussion/175722/wip-shredder#latest
Hey guys, I just did a small asset inspired by the new wolfenstein game coming in october.
Cheers
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Just watched "Kimi no nawa" and that inspired me to create more japanese inspired substance so here is the first.
Artstation
You can view more images here - https://www.artstation.com/artwork/An5Zq
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Hello ,here is the new weapon i developed for Project Battlespace..
More info here: https://www.artstation.com/artwork/BLJ9D
https://www.artstation.com/artwork/vdz3x
https://www.artstation.com/artwork/wbO5g
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
Thanks to David Woo, I've had the opportunity to work on some Disneyland Shanghai floats that my highschool drama teacher's husband, Richard Improta, illustrated up. Worked together with David Woo and Lara Colson on a couple of these. We 3D modeled these for fabricators.
More here https://www.artstation.com/artwork/8DZBR or here http://http//choib.blogspot.com/p/disneyland-shanghai.html
Rebooting some old landscape.
More pics and Marmoset Viewer over at Artstation: https://www.artstation.com/artwork/8VyvR
Using Unity 5.6 for this.
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More pictures at Artstation
If you don't know about Tacoma, check it out, it's the new game by the team from Gone Home.
Other shots on my artstation
https://www.artstation.com/artwork/AnK3X
https://www.artstation.com/artist/hieuly
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: https://www.artstation.com/artwork/rL4rO
#yorkshire landscape
Higher res on my artstation : https://www.artstation.com/artist/homart