I created this scene using Marmoset Toolbag 3. It uses one area light
and cube-map lights for the rim/highlights. All the models are real-time
/ game ready. The Props were modeled in 3DSMax and touched up in
ZBrush. I textured and baked everything in Substance Painter.
Pusan Korean Diving Copper Helmet Sculpt for a Job Offer. Hopefully they'll chose me I need to retopologize / Bake / Paint those 2 objects. Polycount 2 to 4k.
My entry for the Artstation comp. That was quite an interesting experience. Had a lot of fun and figured out that i need a way better GPU for Substance Painter. Concept by Martney Martle
More pics and "Toolbag Viewer" on my artstation page.
Gunung Monyet This was my final submission to the artstation realtime game environment competition. Rendered real time in UE4; it's a culmination of may late nights and a lot of coffee. You can find more on my submission page: Here
Just finished working with the Dungeon Base Tiles for one of my projects Its absolutely tileable and use only one 2048x2048 texture atlas. More screens at Artstation: https://www.artstation.com/artwork/aXXDz
Hey Polycount! This was my ArtStation Challenge submission. I'll be making a thread covering my process (mostly just for myself, but others are welcome to give feedback and critiques). I'll probably be posting here more often
This is my first post on Polycount ever i think. Happy to be here! This is my Zelda Breath of the Wild Fanart done using Zbrush and Marmoset. Link to my Artstation where you can see the Marmoset Viewer: https://www.artstation.com/artwork/1kkkX
Replies
More @ Artstation: https://www.artstation.com/artwork/wn9oV
If you want to buy these models, make an offer over at CGTrader:
https://www.cgtrader.com/meshmagnet
The Lamp Seller
Artstation: https://www.artstation.com/artwork/RQB2D
Sketchbook: http://polycount.com/discussion/175295/sketchbook-tommy-gunardi-teguh#latest
Substance Designer / Substance Painter / Unreal Engine 4
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AWESOME WORK!
head over to this Link if you want to see some more shots, assets used and a video!
Cheers guys!
Meet Toilet MAT
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HQ-Version: http://www.mvirks.de/dota/2017/timonkey/fin/timonkey_polycount_hq.gif
Please support us by voting in the Steam Workshop!
http://steamcommunity.com/sharedfiles/filedetails/?id=922199849
https://www.artstation.com/artwork/xLxAO
*edit: updated with better pic
https://www.artstation.com/artist/benxl
Concept by Martney Martle
More pics and "Toolbag Viewer" on my artstation page.
https://www.artstation.com/artwork/AD5OX
Non Facebook Version is here.
https://www.artstation.com/artwork/nyOQ1
Thx for watching.
https://www.artstation.com/artwork/r4BRL
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Finished my Artstation entry for the challenge
Video link - Here
Wip thread can be found - Here
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reference picture :
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This was my final submission to the artstation realtime game environment competition.
Rendered real time in UE4; it's a culmination of may late nights and a lot of coffee.
You can find more on my submission page: Here
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More images & breakdown at:
https://www.artstation.com/artwork/vX0OE
http://polycount.com/discussion/186887/the-weeping-widow#latest
Over the past two month I worked on this environment in the CryEngine:
More photos on my Artsation:
https://www.artstation.com/artwork/L9b4A
http://polycount.com/discussion/186621/delis-learning-pbr-thread#latest
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Its absolutely tileable and use only one 2048x2048 texture atlas.
More screens at Artstation:
https://www.artstation.com/artwork/aXXDz
Turns out clearing the frame buffer is important
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Worked for a while on this guy , ty for watching )
http://steamcommunity.com/workshop/filedetails/?id=922446686
you can find the scene here : https://www.artstation.com/artwork/BDDoz
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Accomplished this one for Jason Martin class
Upd. Thinking about doing couple of changes and then postin to artstation again.
Wow is there a thread for this?
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https://www.artstation.com/artist/alegol
Here's another prop I made for my Dumbledore's office scene
http://polycount.com/discussion/158915/ue4-steampunk-interior#latest
https://www.artstation.com/artwork/1kOYo
I really want to see all your stuff, guys! Make sure that they're not edited away!
https://www.artstation.com/artwork/1kkkX