As a props-practice I've decided to make all the tools I have in my garage in 3D. So.. Kentavr SPAV-250N welder coming on. Highpoly. lowpoly and stickers have left to go.
Hey guys, I've been working on this project for quite some time now and finally called it done. Updated my Artstation page with this new work, Colt 1911 Anatomy, more HQ render and marmoset viewer can be found here. Please have a look
More sculpting refinement still left then finishing up in Substance Painter. She already is almost game-ready. Design and end texturing style inspired by SMITE/Paladins.
Hey Guys!! I made this project as 3d version of concept by Julie Capitaine ,and I did to practice PBR shaders using Marmoset Toolbag (https://www.artstation.com/artwork/LvzXR) and test too with offline render. The high poly was created on zbrush and low poly in 3dsMax and rendered on vray. all baked with Knald, textured on Substance Painter and Substance Designer.
My intention with this scene was explore apeel and environment based on illustration, use aurea proportion as a way to study composition (like a flip horizontal 6) and push me as an artist to get better with focus on realistc but give a fantasy way. If you want to see more and marmoset snail one :DD just go on link to Artstation. https://www.artstation.com/artwork/LvzXR
Looking for any advice on my model or UVs for texturing.
if you used symetry for modeling, you can copy and past similar uv's on each other to save more space. you should try to pack them better, much of spaces are being wasted now.
Hi guys, im working on dynamic wrinkle maps in unreal engine, got it working today so i though i would share. Follow me on arstation for more cool stuff.
I finished yet another personal project in my free time and its theme are objects from my childhood, or basically things that every 90s child probably remembers.
Awesome work, everyone! Here's the latest piece I just finished up. It is my final entry for the Art Station Ancient Civilizations: Lost & Found challenge.
From the first moment that I saw Christophe’s concept, I fell in love with the design and never looked back. I had a great time working on the project from start to finish. Huge thanks to Jacque Choi and my co-worker Nicolas Garilhe for pointing me in the right direction and giving me lots of feedback. Also thanks to all you lovely Art Station and Polycounters for providing crits along the way! Finally, thanks to my girlfriend for helping me out with some of the patterns and for putting up with my long hours at the lab.
I just finished working on this sci fi bike. I wanted to make something and not keep track of the poly count, so its pretty high. I textured it in Quixel suite, man I love the post processing you can do in the 3do window. Credit for the concept goes to Andre Mealha. Please check out my artstation page where I've got more renders up.
Here is me again! Finally finished. Hope you really like it Thanks to Kris Thaler who made concept of this weapon (you can find him in my description) https://www.artstation.com/artwork/4BqGL
Replies
More pics can be found here:
https://www.artstation.com/artwork/YQOO6
Highpoly. lowpoly and stickers have left to go.
Updated my Artstation page with this new work, Colt 1911 Anatomy, more HQ render and marmoset viewer can be found here.
Please have a look
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https://youtu.be/eT7R6WTTOH4
Check out more on my thread here
Or look at my submission on ArtStation here
You can many more renders on Artstation here
You can also check a video showcasing various angles of the model!
Cheers
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More screenshots in my Artstation page and here
More on my submission page Here.
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My stuff link: kellyjohnson3dart.artstation.com
Thread link: http://polycount.com/discussion/186204/ue4-bobs-burgers-restaurant#latest
I made this project as 3d version of concept by Julie Capitaine ,and I did to practice PBR shaders using Marmoset Toolbag (https://www.artstation.com/artwork/LvzXR) and test too with offline render. The high poly was created on zbrush and low poly in 3dsMax and rendered on vray. all baked with Knald, textured on Substance Painter and Substance Designer.
Nightwalker entered the 3dtotal gallery!
it will be awesome who can vote for the image! would help a lot ! Thank you!
https://www.3dtotal.com/galleries/image/Fantasy/8244-nightwalker-by-jennifer-olivr-mushroom-snail-fantasy-environment-firefly
My intention with this scene was explore apeel and environment based on illustration, use aurea proportion as a way to study composition (like a flip horizontal 6) and push me as an artist to get better with focus on realistc but give a fantasy way.
If you want to see more and marmoset snail one :DD just go on link to Artstation.
https://www.artstation.com/artwork/LvzXR
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Since I can't delete my post I will show my progress on some alien sculpt. Just exercise, wip. Maybe someday I will finish it.
working on multiple scenes, need a face animator for some shots.
Finished a new asset for RHS Escalation : )
https://youtu.be/Ma4JweCgFcY
more pictures over here:
https://www.artstation.com/artwork/q3PON
Looking for any advice on my model or UVs for texturing.
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you should try to pack them better, much of spaces are being wasted now.
Check the trailer out
http://www.youtube.com/watch?v=ozEIJKc603Y
https://www.unrealengine.com/marketplace/photogrammetry-rock-textures
Follow me on arstation for more cool stuff.
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https://www.youtube.com/watch?v=CmENBLe0CcI
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More shots & breakdown located on my ArtStation...
https://www.artstation.com/artwork/r4B16
and on my thread here...
http://polycount.com/discussion/184694/desmond-man-artstation-challenge-ancient-civilizations-lost-found-game-environment#latest
Crosspost - more images in my thread or artstation
My Spider Drone with all 11 animations...
Hello,
I finished yet another personal project in my free time and its theme are objects from my childhood, or basically things that every 90s child probably remembers.
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more images in the thread here: http://polycount.com/discussion/186827/hand-study/
This is my submission for the artstation challenge - Ancient Civilization: Lost & Found (Real Time)
https://www.artstation.com/artwork/mdyRE
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Concept by Christophe Young (check out his kick ass Art Station here:https://www.artstation.com/artist/christopheyoung )
From the first moment that I saw Christophe’s concept, I fell in love with the design and never looked back. I had a great time working on the project from start to finish. Huge thanks to Jacque Choi and my co-worker Nicolas Garilhe for pointing me in the right direction and giving me lots of feedback. Also thanks to all you lovely Art Station and Polycounters for providing crits along the way! Finally, thanks to my girlfriend for helping me out with some of the patterns and for putting up with my long hours at the lab.
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I just finished working on this sci fi bike. I wanted to make something and not keep track of the poly count, so its pretty high. I textured it in Quixel suite, man I love the post processing you can do in the 3do window. Credit for the concept goes to Andre Mealha. Please check out my artstation page where I've got more renders up.
If you want to see a full breakdown, then please head over to my ArtStation page for more, thanks so much! Keep kicking ass everyone.
https://www.artstation.com/artwork/4BqGL
Heres the link to the artstation page for anyone interested.
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