Hi guys! I've been working on this realtime project for the last couple of months after hours and can proudly say I came around to rendering and finalizing it! Hope you like it!
Check out more and better images at Artstation here or the Sketchfab version here! There's also a polycount thread here covering the process A to Z!
This environment is the first part of a project called "Our Heritage". It is rendered real time in Unreal Engine 4.16. You can find more high res screenshots and info here
Learned a lot in terms of workflow for Quixel and Baking. I'm amazed how powerful DDO has become since the first time I tried it. Fairly happy with how this came out. Still some things I would like to add/change but time to move on.
Trying to archieve rock solid 60 fps with that amount of hairs(Mixed fibers and hair cards) with 2:1 internal resolution and high resolution in Marmo for antialiasing purposes.
Announced a game I've been working on for the last year. Our team of 3 has been grinding down on this teaser trailer. So here it is. https://www.youtube.com/watch?v=Gd139Nin33M
Announced a game I've been working on for the last year. Our team of 3 has been grinding down on this teaser trailer. So here it is. https://www.youtube.com/watch?v=Gd139Nin33M
COngrats on the game Stirls, that trailer looks so damn pretty!
I'm studying at the Digital Animation and Visual Effects School. We started to work in Zbrush. The first project was to modify a base mesh into a character or person.
I got the rig back for my character Guilly and I've just been playing with it this week. I hope to post up a sketchfab viewer soon in a neutral pose so i can get some crits on the textures. Full Thread here!
Replies
More details: https://www.artstation.com/artwork/wnPog
Full Artstation thread here
https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/16194
Finished my Hawken-inspired mech... some other angles here - https://www.artstation.com/artwork/EDaZn
here my WIP thread: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/15733
working on a police officer!
few more on my thread
Check out more and better images at Artstation here or the Sketchfab version here!
There's also a polycount thread here covering the process A to Z!
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Feedback more than welcome
Link of Video :
http://polycount.com/discussion/180702/dark-knight#latest
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more images and WIP here - https://www.artstation.com/contests/ancient-civilizations/challenges/17/submissions/16675
https://www.artstation.com/artwork/2aLqK
http://polycount.com/discussion/179992/fan-art-cyberpunk-apartment-based-on-a-concept-by-klaus-pillon
Some beans, bros!
It is rendered real time in Unreal Engine 4.16.
You can find more high res screenshots and info here
Learned a lot in terms of workflow for Quixel and Baking. I'm amazed how powerful DDO has become since the first time I tried it. Fairly happy with how this came out. Still some things I would like to add/change but time to move on.
some more on my thread.http://polycount.com/discussion/186621/delis-learning-pbr-thread#latest
Marmoset Viewer up on my Artstation if interested.
https://www.artstation.com/artwork/961Gq
More here. (or in my sketchbook ↓ )
Finished my highpoly DOOM grenade launcher
Inspired by Mark Van Haitsma and original concept art by Jon Lane.
Hope you like it guys and let me know what you think!
Artstation : https://www.artstation.com/artwork/3PK1B
Thread
Shameless crosspost: http://polycount.com/discussion/186246/victorian-classroom/p1?new=1
Hey all!
Here's the classroom scene I'm working on at the moment, pretty happy with its current state, a lot to do still go check the post out! =]
All C&C is gratefully received!
Cheers guys! =D
https://www.youtube.com/watch?v=Gd139Nin33M
More images and marmoset viewer files here: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/16859
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Been studying dynamic indirect lighting in UE4.
https://www.artstation.com/artwork/XEDww
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https://www.artstation.com/artwork/NzE9q
http://polycount.com/discussion/186621/delis-learning-pbr-thread#latest
Thread here
I'm studying at the Digital Animation and Visual Effects School. We started to work in Zbrush. The first project was to modify a base mesh into a character or person.
Recently finished second turret for Polycount Monthly Environment Challenge
http://polycount.com/discussion/184096/monthly-environment-art-challenge-march-april-2017-47/p3
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Thanks!
More images here :
https://www.artstation.com/artwork/l56Bk
(Sorry for the big size image)
There is more on Artstation
Entry can be seen here: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/13352
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