Went cave troll mode to where I didn't know what time of day it was. Go a lot done and figured out synergy between the modeling package and the Engine making my workflow quicker as far as texturing, apparently I've been doing it wrong for like a year. Always learn and get better.
90% done with texturing
The scene is beautiful, however I'd suggest reconsidering your render angle
Hey guys, another car from me! I saw Scott Robertsons Hotrod pictures so I wanted to design what mine would look like. I'm gonna take a break and do some SciFi next I think
Recent work I did for Studio Transcendent on the Space Dive VR Project. First time exposure to working on large-scale stuff in Unreal. Was interesting figuring out how to work around certain limitations
Hi Anchang-Style , I don't have a polycount thread for it. I'll be adding some more break down stuff on my ArtStation. Was originally rendered in Corona. This is a shot from UE4. I'm currently working on turning it into a larger explorable map with some story.
Calling her finished now. Had to put her on pause while the ArtStation Challenge was on, but am now happy to say that she's presentable More images and a marmoset viewer can be found here: https://www.artstation.com/artwork/96bba
Hey guys, here is another gear(mech) I did for HGA, I did from high to low and bakes. More info and higher res shot on artstation: https://www.artstation.com/artwork/xLRNR
So i worked on creating water ripple effect without using water planes. I used couple of tutorials as the base to understand how the ripples would react on the surface . After following the tutorials I made more mathematical calculations to get a better feel of the ripples and made them interactive with the player as it would follow the player.
Following is the link to the video and credits to the tutorial that helped me get there.
Replies
(for the time being, the brick wall is a lightly edited substance off of sub.share)
https://www.artstation.com/artwork/e1rWJ
Firewatch's Typewriter!
Link to progress thread
Edit: sorry the multiple uploads, it was weird
more screenshots are here :
Artstation.com/artist/afsoft
More images at my artstation: https://www.artstation.com/artwork/wnwe5
model
https://www.artstation.com/artwork/e1q1P
Room based on The Young Pope TV series
https://www.artstation.com/artwork/QYL8L
next are the 3 different spoilers, tires and the other small details.
Bigger images can be found in my sketchbook!
Check out my ArtStation for higher resolution renders and a Marmoset viewer!
More Here
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Sorry for spam, but it's actually on my artstation page now. Here
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https://www.artstation.com/artwork/JQWxZ
First time exposure to working on large-scale stuff in Unreal. Was interesting figuring out how to work around certain limitations
More pictures on artstation: https://www.artstation.com/artwork/xLP6r
Here is my final submission for the Artstation Challenge, the Blacksmith. Concept by Tatiana Vetrova:
* For more high-res images and breakdowns, please check here:
http://rodrigopixel.com.br/project/blacksmith/
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Duct Tape emoticon meet mat contest
https://www.artstation.com/artwork/YQ2dd
May the force be with You.
https://www.artstation.com/artwork/wnb2O
https://www.artstation.com/artwork/96r2a
Hey, everyone! This is my submission for the Meet MAT 2017 contest.
Hi-Res images on my thread or ArtStation!
I hope you guys like it!
Got a couple of gifs in action here if you feel like looking: https://www.artstation.com/artwork/omqJm
More images and a marmoset viewer can be found here: https://www.artstation.com/artwork/96bba
More pics on my Artstation https://www.artstation.com/artwork/KdG2B
Forum Thread
Following is the link to the video and credits to the tutorial that helped me get there.
https://www.artstation.com/artwork/YQygq
It's still a wip. But hopefully will be completed soon.
https://www.artstation.com/artwork/Nz3NP
Did a challenge from a friend. Venus FylTrap made with ZBrush, Maya and Substance. Critique and Feedback would be appreciated
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