Back with my chain mail substance. Over at my sketchbook, @Valandar asked if I had an option for riveted links instead of butted links. I didn't know what he meant at first, so I looked up what "riveted links" was. Then I added it to my substance as a toggle option. So thank you @Valandar
Come over to my sketchbook or ArtStation for higher resolution images, displaying the different levels of rust and dirt! And, of course, feel free to give more feed-back!
I've been working on a project that i'm super happy to share with you all it's a Mech bust called NOVA - 17 that will apart of a substance tutorial in the near future. For now i wanted to show case the HP renders that i created in Keyshot and Photoshop
Work in progress Space Capsule/Lander, inspired by Boeing/Spacex designs. Modelled in 3ds Max, baked and textured in Substance Painter with some material work in Substance Designer.
Replies
;-)
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Here's a quick WIP render of a 3D ZBrush sculpt based on an original concept by Numero 6 - fan Art ( David @ Meatdpt)
Artstation: https://www.artstation.com/artwork/vX2Dx
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EDIT --- [Updated the image]
ArtStation: https://www.artstation.com/artist/bradlaymunn
Tell me what you guys think
You can check out more detail on Artstation if you like
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Any comments/ feedback/ critiques would be much appreciated over at my thread! http://polycount.com/discussion/186486/unity-roman-amphorae/p1?new=1
My take on the:
MEET MAT: THE 2017 SUBSTANCE 3D PAINTING CONTEST
I actually learned Substance Painter for this contest. Fun tool!
For more stills,go here: https://www.artstation.com/artwork/ADrYz
comments and critics are very welcome.
The renders were done in Marmoset.
And if you go to my artstation profile, there is the marmoset viewer file as well. cheers
I would like to share my last project. Feel free to take a look here !
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From my Artstation environment challenge. Crits appreciated!
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One of the Char's you play in our medieval Hide & Seek game 'Witch It' this is the default skin
☕
Come over to my sketchbook or ArtStation for higher resolution images, displaying the different levels of rust and dirt! And, of course, feel free to give more feed-back!
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I made a little handpainted scene :P
Link for sketchfab model: https://sketchfab.com/models/b831d0663e5b43f087ab91f7c42452a3
https://www.artstation.com/artwork/w4KwV
15000 Tris and 2 2K Materials
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Feedback accepted over at my sketchbook!
I've been working on this scene based on characters from my game.
☕
Character I just recently made for fun!
http://polycount.com/discussion/186555/my-quades-3d-scan-thread
Fig tree of some kind
http://polycount.com/discussion/184391/life-is-strange-max-caulfield#latest
More images and marmoset viewer scenes at https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/16859
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(Don't mind the Ngons, still a WIP...)
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As always, more info in its dedicated thread : http://polycount.com/discussion/comment/2543432/#Comment_2543432
http://polycount.com/discussion/109609/mean-machine-judge-dredd-2000ad-redux#latest
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http://frogbillgo.deviantart.com/art/Medusa-264390081
More views
https://www.artstation.com/artwork/6DL1r
I've been working on a project that i'm super happy to share with you all it's a Mech bust called NOVA - 17 that will apart of a substance tutorial in the near future. For now i wanted to show case the HP renders that i created in Keyshot and Photoshop
see more on Artstation: https://www.artstation.com/artwork/5Evxz
Lots more renders on ArtStation: https://www.artstation.com/artwork/L9aWR
Hi! Here is a scene with an Apollo Bust that I've sculpted in Zbrush, retopologized in 3D Coat and textured in Substance Painter. (3.4k Faces)
For more details: https://www.artstation.com/artwork/1kL0q
https://www.artstation.com/artwork/Nzrqz
Marmoset Viewer link:
https://www.artstation.com/embed/5763092