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Maya/Arnold - Baking selected geometry Quads not Tris?

Afternoon all!

Is it possible to use 'bake selected geometry' with displacement maps and create quad meshes, not tris?

I get ripples in the displacement from the edges of the tris, possible a hard edge issue (not fully investigated that yet) and quads handle this better I think.

I'd rather not have to use Quadrangulate on the resulting tri mesh as it's not perfect so I'm hoping it's possible to do this in the creation of the baked mesh.

Any help is gratefully received

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