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How to bake this complex geometry - later to be simulated as cloth inside UE

Hi, fellows! 
I was locked out of my previous account so I had to start fresh with this one.

I was wondering if anyone can suggest me a way to create a lowpoly mesh for the cape of the character I'm sculpting.
Just a plane won't do the trick, but I want it to be light enough so that i can animate it as a cloth later on. 







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