As the title says, what is the best overall software, to bake normal maps and more with?
I myself use 3dsmax, but the bakes are not of a quality I would like. I also know about marmoset tool bag, but not sure if there's any others good alternatives.
I am not rich, so I would like to spend my money wisely before spending 100-500 euros on software (so no zbrush for me
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Replies
If you are on a tight budget but can afford substance, it might be the best bang for your buck, since you get the texturing suit as well as their baker which is pretty good aswell.
https://marmoset.co/posts/toolbag-3-texture-baking/
https://marmoset.co/posts/toolbag-baking-tutorial/
Substance's bakers have some similar features, but no real-time preview or cage visualization, so you're flying blind and have to wait for the bake to finish, check the results, adjust settings, rebake, etc.
Knald has a great real-time preview system as well, but lacks many of Toolbag's features.
Xnormal is a great choice if you need something free. It doesn't have very many bells and whistles, but it will do the job if you don't mind doing things like manually exploding the meshes to avoid projection errors. It's generally slow and clunky to use, but again, it's free.
I've also been using InstaLod to bake recently and it's faster than anything else. It can remesh multi-million meshes, auto-unwrap, and bake all maps in a single step faster than Painter can bake a single 4k AO map.
@Ashervisalis SP match by mesh name works perfectly.