Overwatch Eichenwalde payload Work in progress. Any tips/ links for that style texturing is appreciated!
Attraction is a Russian movie directed by Fyodor Bondarchuk who is famous for Stalingrad. Main Road Post was responsible for all CG in the movie what was an honor for all team which I was a part of. The project gave us a lot of challenges what remarkably only inspired the team. During the project my role was a modeling supervisor. I was looking after 6 highly talented artists of the asset department in the office and 20-25 freelance artists. Meanwhile, I was working on a bunch of assets for the movie and actually I'd like to present you one of the most difficult assets which I was working on. It's an alien ship one of two heroes in the project.
Art direction - Andrei Maximov Concept Art - Alice Macoveeva Modeling/UV - Andrei Korovkin Texturing - Anastasia Fileva Shading - Alexander Saraev
I hope you enjoyed it. Thanks a lot for the time.
little robot character for a UE4 project I'm working on
Hello everyone! Here is a progress which I have today.
I completely redesigned the wireframe to make it longer,puffy and curly. Made 3 layers for hair - 1st - base form, 2nd - curly, 3rd - small curls. But in next wip I want to add 4th system to make a connection of hair on the forehead more realisic. Happy viewing!Click on the image to see more renders in my polycount topic...