Working on a game ready character Does anyone have any efficient tips for Retopoing braids? I have 51 braids and it took around 2 hours to quad draw a ring and extrude each edge to form my low poly cylinder then smooth it out for 1 braid. Any ideas help! Thank you guys and everyone on this forum is really inspiring! Keep up the great work! -Brian
chipping away at this high poly. concept by Nick Smith. -setting a 20k Tri limit (game character) -will render in UE4 -want to re-visit the hair and face before re-topo. -crits welcome.
Here is another stuff that I'm working on now. Recently I just got into Artstation challenge. There are many good concepts that I wanted make in 3d but ended up chose a concept which done by Carlyn Lim. You guys can visit my thread here if anyone is interested
Wanted to make a Gun that would work in the Star Wars Universe (This is a modified M3 Machine Gun). Also Wanted it to be really low poly (this is 2899 Tris) and no PBR textures. Would love to get some critique on this.
beauty shot for my latest character Concept was done in modo. After that added a little bit of details in zbrush and rendered everything in modo. Post effects are done in photoshop.
so I use this chance to take tons of pictures for photogrammetry, I posted some of my older stuff on this Polycount thread, since I got a lot of images and data recently , and so many raw pictures still unprocessed I decided to make my own thread here : http://polycount.com/discussion/184981/my-photogrammetry-thread
Replies
More work on the hero character for our side project
Plague Knight dude is done
Finished the grey blockout for my artstation environment, next step, getting lighting blocked in.
Concept by Alexey Shugurov , really cool piece!
More - https://www.artstation.com/artwork/P5EA4
thread
Thank you for all the support so far! Cheers!
Been working more on this shotgun trying to nail the materials, if you have any help & advice I'd love to here it on my thread.
Just uploaded my new skin - Negev | Big Spender:
For context of the idea, more screenshots and more of everything about this skin and my designs visit my page: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
Just got finished my character. Normally made for a game but rendered in renderman here.
Does anyone have any efficient tips for Retopoing braids? I have 51 braids and it took around 2 hours to quad draw a ring and extrude each edge to form my low poly cylinder then smooth it out for 1 braid.
Any ideas help! Thank you guys and everyone on this forum is really inspiring! Keep up the great work!
-Brian
concept by Nick Smith.
-setting a 20k Tri limit (game character)
-will render in UE4
-want to re-visit the hair and face before re-topo.
-crits welcome.
There are more detail shots on my artstation
Recently I just got into Artstation challenge. There are many good concepts that I wanted make in 3d but ended up chose a concept which done by Carlyn Lim. You guys can visit my thread here if anyone is interested
Thread
Finished up this piece for the meantime, next stage is to get it working in VR.
More images;
http://polycount.com/discussion/184546/scs-8-arm-knight-12-guage-shotgun
High res Artstation here
Blog about it here
Here is render of some texture I did from Call of Duty: Infinite Warfare
Thread Post Click to see more material renders...
FN Scar-H. wip
Concept was done in modo. After that added a little bit of details in zbrush and rendered everything in modo. Post effects are done in photoshop.
Check out more on my artstation: https://www.artstation.com/artwork/0OKR5
Concept art by: Peet Cooper
Just about done with the HP of this thing, thread over here: http://polycount.com/discussion/183004/wip-stgw-57-sig-510#latest
Thread: http://polycount.com/discussion/184342/judgement-medieval-sword-wip#latest
Arstation: https://www.artstation.com/artwork/y3vVJ
I just finished my first mini sculpt. I plan on opening up my anatomy books to study more.
aww, he looks cute
nicely done
I posted some of my older stuff on this Polycount thread, since I got a lot of images and data recently , and
so many raw pictures still unprocessed I decided to make my own thread here :
http://polycount.com/discussion/184981/my-photogrammetry-thread
Alien/Prometheus Fan-art
more here: http://polycount.com/discussion/151877/sketchbook-neko-zero#latest
and here
https://www.artstation.com/artwork/X26ya