Hey everyone, just finished up my latest work. Let me know what you think. Also, you can see more images on my artstation page here (https://www.artstation.com/artwork/y3zmJ)
I love those animatronic geisha masks Weta made for Ghost in the Shell. It gave me an idea to make something similar for the sons of harpy masks from Game of Thrones. In my head, I have a rough pic of what the inside will look like, and how the mask will open up. I haven't done this kind of stuff, it's going to be a challenge.
Hey guys just wanted to share the fallout 4 fan art i really loved the pip boy so gave a try to model it using 3ds max ,and will take it to texture using substance painter . please share your thoughts .
Another wip of my cyborg vampire Anastasia. The hair is looking cool, I still have to work the braids especially the hanging parts and the length. Still working the inside of her mouth (lol) I want to add some LED's in her mouth I have a cool idea for that. I have some big plans for this character, Ive been wanting to tackle a big project for quite some time and this will be the character I do it with.
Ori is based on a concept by Mac Smith, Me and my teammates at Snappers tried to do it justice. I had the pleasure of working under the supervision of Galal mohey ( our lead ), hair and fuzz were done by my buddy Abdelrahman Shebl.
I'm close to finish on this guy, still retopologizing some parts on the top and packing my uvs. the last annoying 20%. it's just the lowpoly with baked normal+AO and some base albedo and gloss values. this will probably be around ~27k tris when finished.
Hey people This is a Grandfather clock I made for a French Mansion a friend and I are creating for our final project. Rendered in UE4 Hi-res and GIF on Artstation: https://www.artstation.com/artwork/5aAyO
Attraction is a Russian movie directed by Fyodor Bondarchuk who is famous for Stalingrad. Main Road Post was responsible for all CG in the movie what was an honor for all team which I was a part of. The project gave us a lot of challenges what remarkably only inspired the team. During the project my role was a modeling supervisor. I was looking after 6 highly talented artists of the asset department in the office and 20-25 freelance artists. Meanwhile, I was working on a bunch of assets for the movie and actually I'd like to present you one of the most difficult assets which I was working on. It's an alien ship one of two heroes in the project.
Art direction - Andrei Maximov Concept Art - Alice Macoveeva Modeling/UV - Andrei Korovkin Texturing - Anastasia Fileva Shading - Alexander Saraev
Replies
There's some really great stuff here. Here's my contribution, hope you like him.
Additional images and the interactive scene here: https://www.artstation.com/artwork/bYQbk
https://www.artstation.com/artwork/1Ov08
(1.04 MB png)
Sam
Modeled in Zbrush, Maya, and Marvelous Designer
Textured in Substance Painter
Xgen hair system
Rendered with Arnold
There's a Marmoset viewer on Artstation if curious.
* More images and breakdowns here:
http://rodrigopixel.com.br/project/skeletor/
* Concept art by Alberto Camara:
https://www.artstation.com/artwork/85OWm
Also, you can see more images on my artstation page here (https://www.artstation.com/artwork/y3zmJ)
More on my WIP thread http://polycount.com/discussion/184731/pew-pew-pew
Daily 3D modeling challenge #1
More HereFor more stuff you can visit my project's thread
thread here
(1.88 MB )
It has a fully detailed interior as well. You can see more pics on my biuld thread:
http://polycount.com/discussion/185245/mad-max-240z#latest
(2.08 MB png)
I've been building this scene over the last two months. moar ivy
(3.73 MB png)
(1.04 MB png)
ArtStation Link: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/15851
Now with a Polycount Thread too!: http://polycount.com/discussion/185249/artstation-challenge-the-cartographer/p1?new=1
(4.77 MB png)
More images on Artstation
(2.28 MB)
More images on Artstation
(8.37 MB png)
more images on https://www.artstation.com/artwork/z4dR4
(1.23 MB)
Challenge thread: http://polycount.com/discussion/184096/monthly-environment-art-challenge-march-april-2017-47/p1?new=1
(1.35 MB png)
Inspired after playing Darkest Dungeon.
Made a 3D version of the character.
More renders on my artstation.
https://www.artstation.com/artwork/ZqAww
Hope you like it.
Also here is turntable: https://www.youtube.com/watch?v=cyf9QG74Ghs
(1.87 MB)
model
Full thread here
http://polycount.com/discussion/comment/2534878
Robots!
More renders: https://www.artstation.com/artwork/xra04
https://www.youtube.com/watch?v=UUf0fJPzWEc
(1.21 MB)
Higher res at https://www.artstation.com/artwork/mKrva
more stuff at my sketchbook Doodling doodles
I'm close to finish on this guy, still retopologizing some parts on the top and packing my uvs. the last annoying 20%.
it's just the lowpoly with baked normal+AO and some base albedo and gloss values. this will probably be around ~27k tris when finished.
This is a Grandfather clock I made for a French Mansion a friend and I are creating for our final project.
Rendered in UE4
Hi-res and GIF on Artstation:
https://www.artstation.com/artwork/5aAyO
More at https://www.artstation.com/artwork/oKakJ
Maek zrbush graet agan
Full thread: http://polycount.com/discussion/184330/stylised-diorama-do-not-disturb-may-contain-boss#latest
Antique globe I made to practice my Substance Painter Workflow.
Thread: http://polycount.com/discussion/185326/shaman-sanxingdui-artstation-challenge-ancient-civilizations-lost-found#latest
Submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest
Attraction is a Russian movie directed by Fyodor Bondarchuk who is famous for Stalingrad.
Main Road Post was responsible for all CG in the movie what was an honor for all team which I was a part of.
The project gave us a lot of challenges what remarkably only inspired the team.
During the project my role was a modeling supervisor. I was looking after 6 highly talented artists of the asset department in the office and 20-25 freelance artists.
Meanwhile, I was working on a bunch of assets for the movie and actually I'd like to present you one of the most difficult assets which I was working on.
It's an alien ship one of two heroes in the project.
Art direction - Andrei Maximov
Concept Art - Alice Macoveeva
Modeling/UV - Andrei Korovkin
Texturing - Anastasia Fileva
Shading - Alexander Saraev
I hope you enjoyed it.
You can find more information and screenshots by the link below.Thanks a lot for the time.
https://www.artstation.com/artwork/92wRy