Riding the inspiration train after GDC and making time for some personal work. Hoping to take this guy to lowpoly and texture very soon. Based on a concept by Albert Novikov: https://www.artstation.com/artwork/JkZAd
Long Time Lurker First Time Poster, This is my sculpt of an Old Stone road, along with the poly paint. All Done in Z brush. I need to do another pass at adding details to the bricks and then export it into Photoshop to make the tillable texture.
Working on creating modular building out of photogrammetry, definitely my biggest challenge yet, and it's only the beginning, making everything modular is going to be some hard work!
Last year, I was invited to work for an indie game called Black Iris, from Hexa Game Studio. It was my very first job in this industry and now I'm really happy to reveal the new version of Iris, the main character.
More images on my thread or Hi-Res images and video on my ArtStation!
Good morning Polycount! Just finished up a Goldar tribute in time for the new Power Rangers movie! More images on Artstation- https://www.artstation.com/artwork/QwQvr
Smite/Hi-Rez inspired "fan art" with a fantasy twist.
Been kept busy from finishing him up so just first pass on textures here. Hopefully be done next time! Pushing roughness, hand-painted textures and etc maps quite a bit more. He's going to be both Substance and hand-painted. Pretty excited for the next new projects!
More of my work here: kellyjohnson3dart.artstation.com
Hello all,I am proud to say my Biomechanical whale won the 3-rd place on CGtraders big low poly PBR challenge! This took quite a long time. To be third out of more than 660 submissions in the challenge,this for me is an awesome achievement! Big congrats to all the other winners! There were some spectacular models in there! Here is the official announcement: https://www.cgtrader.com/blog/pbr-challenge-winners-announcement-2017-03
Replies
Concrete:
Artstation link
model
An old wooden floor substance I finished off last night - more here
Hey, guys,
I created another scene, this time it's a piece of a park in autumn, I hope you enjoy
more images
https://www.artstation.com/artist/matheusoliveira
Based on a concept by Albert Novikov: https://www.artstation.com/artwork/JkZAd
Please vote for it if you have a Steam account.
http://steamcommunity.com/sharedfiles/filedetails/?id=889429988
Scene I've been working on.
underground complex lobby
I hope you like it! o/
C&C are welcome
thread
I created the Beretta 92 in a week and learned a lot about texturing.
More to see: https://www.artstation.com/artwork/xrkG4
Cheers,
Malte
https://www.artstation.com/artwork/P5W4y
More images on Artstation- https://www.artstation.com/artwork/QwQvr
http://polycount.com/discussion/158274/emus-wannabes-workshop-thingys
take a closer look here:
https://www.artstation.com/artwork/2Qoev
Another update on this boy, high poly is complete Thread here: http://polycount.com/discussion/183004/wip-stgw-57-sig-510#latest
I just finish my boxing training room .
More images on here
More here:
http://polycount.com/discussion/185111/dark-elf-sorceress#latest
study Cork Oak
viewer on https://www.artstation.com/artwork/LbykR
Been kept busy from finishing him up so just first pass on textures here. Hopefully be done next time!
Pushing roughness, hand-painted textures and etc maps quite a bit more.
He's going to be both Substance and hand-painted.
Pretty excited for the next new projects!
More of my work here: kellyjohnson3dart.artstation.com
Testing concepting materials without retopo or UVs/texturing...
part uno!
https://www.youtube.com/watch?v=qNJrgkxRYPo
https://www.youtube.com/watch?v=Tn0KH14D22U
The ArtStation project: https://www.artstation.com/artwork/8E36R
The project thread here: http://polycount.com/discussion/185158/ramen-and-ramune-a-cyberpunk-meal-scene-ue4
the thread
http://polycount.com/discussion/130072/lallys-sketchbook#latest
(multiple large PNGs)
Cross-post to my thread here: http://polycount.com/discussion/174974/electro-man-retro-toy#latest
made it published on artstation here: https://www.artstation.com/artwork/R61qm
still fully open to critiques on hopes of making it better
I made a Tibetan shrine environment in UE4, bigger and more images in my thread!
http://polycount.com/discussion/185183/ue4-tibetan-shrine
Cheers!
Full sketchbook: http://polycount.com/discussion/130072/lallys-sketchbook#latest
(1.49 MB png)
More images and turntable here https://www.artstation.com/artwork/X2RL0
Hello all,I am proud to say my Biomechanical whale won the 3-rd place on CGtraders big low poly PBR challenge! This took quite a long time.
To be third out of more than 660 submissions in the challenge,this for me is an awesome achievement! Big congrats to all the other winners!
There were some spectacular models in there! Here is the official announcement: https://www.cgtrader.com/blog/pbr-challenge-winners-announcement-2017-03
Bone-Club done for "New Dawn".
More here: https://www.artstation.com/artwork/mK6EZ
Cheers!