escape pod model
completed the modelling and texturing of my first complete enviroment
scene. I used beveled edges, world-align textures an decals for most
parts, only the box and the control panel have unique UVs/textures. (I have no clue why the 03 is so low-res) Modeled in Max, textured in Substance painter & designer and presented in UE4.
comments & critics are welcome