Hey guys. Just made this quick vid showing how to sample colours from concepts in Zbrush without having to use spotlight, the dreaded Z,C,Z combo. Hope you dig it.
Practice environment in unreal engine with modular kit. Hope you enjoy it! Check the others screens and breakdown on artstation: https://www.artstation.com/artwork/BYB4l
Hi! I'm new on this page and I wanted to show you my last enviroment! Here there are some images, but you can view more on my web: https://www.artstation.com/artwork/4e9dq
Not that these are anywhere near the same level as anyone else on this thread, but just finished reconstructing two Roman statues. These are Cautopates and Cautes, the Dadophori. They are the twin torchbearers of the god Mithras, whose mystery cult was quite popular in in the Roman imperial army from the 1st-4th centuries CE. The bodies are based on laser scan data from a Cautes statue found at the fort at Housesteads, UK. I modelled/sculpted the head and torch. Color schemes are based off of Mithraic frescoes found in Italy. Rendered in Unity.
Hi all, I´m working on a personal project in order to try out new things. This piece is the first of a series I have in mind. More of this and me on my Artstation
I wanted to sculpt a figure in a pose. It was important for me to present the model in the marmoset viewer. So please check this model in marmoset viewer on artstation. To do this, everything was started. Hope you enjoy)
Finally
completed the modelling and texturing of my first complete enviroment
scene. I used beveled edges, world-align textures an decals for most
parts, only the box and the control panel have unique UVs/textures. (I have no clue why the 03 is so low-res) Modeled in Max, textured in Substance painter & designer and presented in UE4.
Hi guys! I did this Saint Louis's Cathedral for a school project. This is a render from Unreal with all the lights baked. Feel free to check artstation for more screens and breakdown: https://www.artstation.com/artist/jcerisy !
Making all my own original SMITE god concepts/lore/fan art. This is the second one thus far started working on the past few days. Keep refining all of her shapes cleaner and detail farther. Will work on weapon later. Cleaning up tool marks.
Working on a winter hiker/survivor type of a character. Gloves and backpack are the next to come up on my to do list. After that I'll move onwards to detailing, such as buttons, zippers, ect.
Replies
http://polycount.com/discussion/comment/2535304#Comment_2535304
Artstation Submission link:
https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/16498
artstation.com/p/nO80E
http://polycount.com/discussion/185204/old-antique-watch-substance-painter-practice#latest
model
escape pod model
Just today finished this Celtic themed skin for 5-7 for CS:GO, but meanwhile I have also uploded two very different skins, so if you are interested in seeing those head over to my thread: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
Thanks!
Decided to try making some architecture in ZBrush and Keyshot. I'll probably leave this as it is and start on another one that is a bit more complex.
Check the others screens and breakdown on artstation: https://www.artstation.com/artwork/BYB4l
still working on my overall skills/ workflow
Based on ilustration by Centchi
http://centchi.deviantart.com/art/Dragon-Girls-658883133
Artstation
https://www.artstation.com/artwork/3PadJ
http://polycount.com/discussion/comment/2537598#Comment_2537598
Not that these are anywhere near the same level as anyone else on this thread, but just finished reconstructing two Roman statues. These are Cautopates and Cautes, the Dadophori. They are the twin torchbearers of the god Mithras, whose mystery cult was quite popular in in the Roman imperial army from the 1st-4th centuries CE. The bodies are based on laser scan data from a Cautes statue found at the fort at Housesteads, UK. I modelled/sculpted the head and torch. Color schemes are based off of Mithraic frescoes found in Italy. Rendered in Unity.
Making Game Assets for my group class project, any feedback would be helpful!
https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/16926
More of this and me on my Artstation
Wip tread
http://polycount.com/discussion/182578/chris-wip-zbrush-sculpt-a-cute-girl-in-attractive-pose-make-a-renders-of-it#latest
Finally completed the modelling and texturing of my first complete enviroment scene. I used beveled edges, world-align textures an decals for most parts, only the box and the control panel have unique UVs/textures.
(I have no clue why the 03 is so low-res)
Modeled in Max, textured in Substance painter & designer and presented in UE4.
comments & critics are welcome
thread : http://polycount.com/discussion/184616/overgrowth-level-art-feedback-welcome
Hope you like it !
http://polycount.com/discussion/182954/0020-p92#latest
https://kellyjohnson3dart.artstation.com/
http://polycount.com/discussion/comment/2533233#Comment_2533233
I've never been much of a robot guy but here's a torso for a VR game, I gotta practice more hard edge stuff (the face gets covered with a mask)
see the complete thread
http://polycount.com/discussion/184981/xvampires-photogrammetry-thread#latest
http://polycount.com/discussion/comment/2537751#Comment_2537751
model
Discomfort
Free Rig Sylvanas Windrunner is now available for download! My thread: http://polycount.com/discussion/185658/free-maya-rig-sylvanas-windrunner-fanart#latest