Made a Game Boy Color on my livestream to test out the new graphics card with raytracing. Couple more shots/viewer on my artstation: https://www.artstation.com/artwork/ELXdmn
Hi, this is my first time on polycount, in this japanese street environment I tried to reach a realist look. Obviously i am far from that, what stands out as wrong/bad in the piece. All critique is wanted. Thank you!!
Finally made a new topic for 2021. Last year's here.
Remember, it you would like critique or feedback, make a Topic of your own and include a link here with your latest image. Also makes it more likely we'll promote your art to the front page, or into the banners.
As always, thanks for sharing your art. Great stuff, keep 'em coming!
At the moment I am making a Panzer IV that will be ready for in-game uses and this will also include textures. This is where I am at with about 50k Tries. Also, would it be possible if I could have some feedback, please
It is a 1975 Jack Daniel's Tennessee Whiskey (Gold Medals) ZIPPO Edition.
This project has been quite a challenge, especially when it comes to texturing, where I've been able to use many techniques I've learned before and learn new ones.
I hope you can come and take a look, it would be great for me and thanks.😜
This is an idea that came to my mind a long time ago, at first it was supposed to be an ordinary insectoid character, but over time I wanted to give it some purpose, so in the end it turned out to be a warrior. I also used the Unreal engine for the final composition, the background was made with the help of the Paragon: Agora and Monolith Environment set, which I downloaded from the Epic Games Market
I recently worked on this Chinese courtyard environment as part of a team where I was the Art Director. It was motivated by the recent Chinese New Year of the OX with the iconic wishing tree's and lanterns that are commonly seen within the Chinese culture.
If anyone does have any feedback or critique then please do let me hear it, it's all seriously welcomed to help me grow as an artist!
Hey everyone, here is a fully procedural architecture material I made to play around with shapes and Height map. I wanted to challenge myself with a more complex and original material ! 100 % made with Substance Designer and rendered in Marmoset.
Replies
https://www.artstation.com/artwork/ELXdmn
There are more renders from toolbag 3 on my Artstation here: https://www.artstation.com/artwork/QrkRGx
Mailbot - Concept from Wild west challenge - started ages ago but coming back now to finish this mofo off
https://www.artstation.com/artwork/Krkd0G
https://www.artstation.com/artwork/zOoNJm
Artstation: https://www.artstation.com/lucascamargod
Instagram: https://www.instagram.com/lucascamargo.art/?hl=pt-br
Gmail: lucascamargod@gmail.com
wrapping up the textures!
https://www.artstation.com/artwork/kD1PZd
Here is the link to the WIP Thread
https://polycount.com/discussion/214765/alien-politician-scifi-character-done#latest
https://www.artstation.com/artwork/xJxVEm
I've been streaming my rust art recently over on twitch! If that's your thing, feel free to drop by!
Remember, it you would like critique or feedback, make a Topic of your own and include a link here with your latest image. Also makes it more likely we'll promote your art to the front page, or into the banners.
As always, thanks for sharing your art. Great stuff, keep 'em coming!
can't tell if i failed or not
I am currently working on a small Diorama to further improve my skills.
More on everything, on my Polycount topic: https://polycount.com/discussion/224982/hornet-fighter-racer#latest
My Work in general: http://linktr.ee/IgorPuskaric
Thank you for looking!
based on this real world improvised weapon
It is a 1975 Jack Daniel's Tennessee Whiskey (Gold Medals) ZIPPO Edition.
full thread here : https://polycount.com/discussion/179144/star-wars-redemption-fanmade-project#latest
artstation post : https://www.artstation.com/artwork/w64ZaY
Darker
This is an idea that came to my mind a long time ago, at first it was supposed to be an ordinary insectoid character, but over time I wanted to give it some purpose, so in the end it turned out to be a warrior.
I also used the Unreal engine for the final composition, the background was made with the help of the Paragon: Agora and Monolith Environment set, which I downloaded from the Epic Games Market
I am working on a character based on the concept of the artist Serge Biralut, this will be the first character based on someone else's concept
I made a toy Heron sculpt. Also made a suggestion to be built as a statue in my hometown.
More info on my thread: https://polycount.com/discussion/225026/heron-caplja-zbrush-sculpt#latest
If anyone does have any feedback or critique then please do let me hear it, it's all seriously welcomed to help me grow as an artist!
Feel free to check out the original forum here : https://polycount.com/discussion/225027/the-wishing-tree-courtyard-environment-ue4-complete#latest
The original artstation post can be found here: https://www.artstation.com/artwork/B1DVwD
Thanks for checking it out guys!
I'm working on this Stylized fiat 500. Thread: https://polycount.com/discussion/224479/wip-stylized-fiat-500#latest
I wanted to challenge myself with a more complex and original material !
100 % made with Substance Designer and rendered in Marmoset.
Artstation post : https://www.artstation.com/artwork/AqDlD5
https://www.artstation.com/artwork/R3QXdr
And snowy forest, i hope you like it!
Photos: https://www.artstation.com/artwork/9m626a
https://www.artstation.com/artwork/8eRgDO
It’s Likeness of Mestre Bimba, capoeira legend. Rendered in Blender.
Hope you like it !
https://www.instagram.com/lomepawol/?hl=fr
https://www.artstation.com/lomepawol
model