A head I've been working on improving the texture of my previous work which I did 8 months ago. I hope you like it! Here you can check it on ArtStation: https://www.artstation.com/artwork/oAmwKz
Just finished this bust of Diva from Streets of Rage 4 I did it mostly to get some more practice on stylized hair. See full presentation here: https://www.artstation.com/artwork/xJLm8E
Hi yall! I finished this Ghibli inspired scene the other day. I'm an environment artist looking for work. Some lovely high res videos for you to peep on my Artstation! www.artstation.com/artwork/v2XlJE
I think this project is done- probably would love to got back to it again and improve it a bit more-- I might use Speed Tree on the next round. Learning Zbrush is a blast with UE4.
I'm excited to share my latest project, Svörtsál - a real time character based off an original concept, developed during a course at the Vertex School. Big thanks to my instructors Ackeem Durant and Ryan Kingslien, I learned so much from this experience!
Interesting! The visage with all its freckles looks great, and we can notice the details in the material that make it look like it's all woven. Nice job!
Hey everyone, here's something you don't get to see too much of. I work on training programs, specifically VMT. The program is used to help train maintainers of the actual aircraft before they work on the real thing. The VMT program runs real-time in Unity and most of the parts can be interacted with by the user down to the smallest bolt and screw.
This is my grooming project for REPLIKR from New Zeland Video and more renders in my Polycount Sketchbook I created hair in Ornatrix Maya, then exported it to Alembic and imported it with Groom Plugin. Shading/texturing/rendering - Unreal Engine 4.26.1 Character, eyelashes, brows were prepared by the client. Deadline for this hairstyle - 8 days. Happy viewing!
Hi! This model was created for the ArtStation Challenge "Grand Space Opera: LightAge", more shoots and animation u can see here: https://www.artstation.com/artwork/3dkWBE Thx!
Hi! Last model created for the ArtStation Challenge "Grand Space Opera: LightAge", more shoots and animation u can see here: https://www.artstation.com/artwork/AqWbYy Thx!
just finished the exterior scenes- looking out from my Angkor environment. I'm still not happy with the lighting and post process. I really think I can still push it but I am hopefully calling this one done- for now
Replies
Update 16.02.2021
Exploring style possibilities. I loved the model shading in The Witness and would love to make an environment inspired by that.
https://polycount.com/discussion/224969/wip-wizard-dude#latest thread for crits if you feel so inclined.
https://youtu.be/zY7IJ86U0XM
ArtStation - Farzin Arshadi
- Full details of the project
https://polycount.com/discussion/224534/substance-painter-sakai-no-arashi-sakais-storm
https://polycount.com/discussion/221872/wip-ryu-fan-art-street-fighter/p1?new=1
Cheers!
Hi yall! I finished this Ghibli inspired scene the other day. I'm an environment artist looking for work. Some lovely high res videos for you to peep on my Artstation! www.artstation.com/artwork/v2XlJE
https://polycount.com/discussion/225220/finished-beretta-m9-pbr-model#latest
https://www.artstation.com/edumartinez
Its been a while, but ive finished up something new. A still life rendered in Toolbag 4. More images and info over at the link. Hope you all like it!
https://www.artstation.com/artwork/WKgdKE
Cheers!
Ben
https://www.artstation.com/artwork/AqW6zo
More pics here: https://www.artstation.com/artwork/g24Jre
Original WIP thread here: https://forums.cubebrush.co/t/art-war-5-3d-submissions-art-world-war-ivan-the-giant-eggo/9919
https://www.artstation.com/artwork/rAYPBe
More shots here if you like to see more
https://www.serriffe.com/8th-project
Dronz!
Some proportions or sillhouette issues i still want to fix.
https://www.artstation.com/artwork/8eD2AG
https://www.artstation.com/artwork/nYle1e
https://www.artstation.com/artwork/OoZ0Xg
https://polycount.com/discussion/225335/finished-thompson-1928/p1?new=1
https://www.artstation.com/edumartinez
Video and more renders in my Polycount Sketchbook
I created hair in Ornatrix Maya, then exported it to Alembic and imported it with Groom Plugin.
Shading/texturing/rendering - Unreal Engine 4.26.1
Character, eyelashes, brows were prepared by the client.
Deadline for this hairstyle - 8 days.
Happy viewing!
https://www.artstation.com/artwork/3dkWBE Thx!
Feel free to check it out on Artstation for more images and some videos! https://www.artstation.com/artwork/PoZdK8
If you'd like to see the progress on it, you could also check the challenge's post right here https://www.artstation.com/.../chall.../96/submissions/59788
Original Concept art by Alessandro Pizzi.
Cheers!
You can follow daily progress on my twitter.
https://www.artstation.com/artwork/AqWbYy Thx!
Based on a concept of Alex O'Dowd
https://www.artstation.com/artwork/bKZEbv
more shot here if you like to see more
https://www.serriffe.com/8th-project