Then this morning i did a Stained glass cathedral test and it was a little more involved but works well for it not being ray traced, which all my recent tests where. Not making any statements cause this is all still "faked", but at least there are alternative to those of us without RTX on:
https://www.artstation.com/artwork/d8m2RK Good work everyone i know my stuff for these isn't as amazing they are just test to see if they work and they do and since i can't RTX it all this is what i got, i think its a neat couple of tricks.
Doing stuff with Lumen and Nanite with this Minecraft -ish thing in UE5. Those grass blades are all modeled and a single block has ca 1500000 polys. More to see on Twitter https://twitter.com/TocoGamescom
This was my way of testing out the Realtime, No Bake lighting and Reflections using Lumen and Raytracing. It by far is amazing so far, Just a few settings changes and I'm able to get similar if not more realistic lighting while also being all Dynamic.
Hello! Here's another character I worked on for Assassin's Creed Valhalla: Wrath of the Druids, the abbot Eogan Mac Carthaigh!
You can check the full project on Artstation: https://www.artstation.com/artwork/kDPPE2
Replies
https://www.artstation.com/artwork/ELoLy2
Updated again 24th-may-21 in link, worth, music as well.
Update something told me to try again! (probably going to need script help but GOT IT)
https://www.artstation.com/artwork/bKR3WE
fixed broken link ops, how'd that happen..
i just finished this personal project. I hope you like it!
More photos here: https://www.artstation.com/artwork/kDPo8n
see more here
https://www.artstation.com/artwork/9mKbGO
Hello. Here Smaug from the Hobbit. Hope you like it.
Model:Zbrush
Texture:Mari
Light/Shading/Lookdev: Vray/Maya
Post: PS
Hope u like it guys!
If u want to check some breakdowns:
https://www.artstation.com/artwork/xJ9Lm4
More imgs: https://www.artstation.com/artwork/VgK3YZ
WIP
https://www.artstation.com/artwork/R3wm4e
https://www.artstation.com/artwork/q9m132
I made some progress (at last) on a personal project F2215 check the link for more artworks and story
https://www.artstation.com/rav3nway/blog/33Zo/f-2215-thunder-raven-ar15-tgs
https://www.youtube.com/watch?v=ZovbzKlyJHw
Got more images/video below. ^^
https://www.artstation.com/artwork/8ew1PO
Artstation link:
https://www.artstation.com/artwork/AqYJ5m
Based on Miss Reliah's artwork:
https://www.artstation.com/artwork/xzW1aX
More on Arstation! https://www.artstation.com/artwork/xJVDLm
Hello Everyone!
I'm happy to share a new game character.
Ronin Demon
ArtStation post
https://polycount.com/discussion/226611/finished-colonel-s-desk#latest
https://www.artstation.com/edumartinez
Working on creating some assets packs for a sketchfab store I'm putting together.
Check it out!
Matters cause when the light touches eachother they do the equivalent lighting color or a full on white https://www.artstation.com/artwork/GaNwbz
Then this morning i did a Stained glass cathedral test and it was a little more involved but works well for it not being ray traced, which all my recent tests where. Not making any statements cause this is all still "faked", but at least there are alternative to those of us without RTX on:
https://www.artstation.com/artwork/d8m2RK
Good work everyone i know my stuff for these isn't as amazing they are just test to see if they work and they do and since i can't RTX it all this is what i got, i think its a neat couple of tricks.
Snowy forest.
You can check out the 30 day challenge here:
https://www.instagram.com/p/COnLGvVpEhY/?utm_source=ig_web_copy_link
Original design by Carlos Huante:
https://www.instagram.com/p/CLboDO4ggX4/?utm_source=ig_web_copy_link
https://www.artstation.com/annaberu_chan
https://www.instagram.com/annaberu.chan/?hl=en
As I used some different methods of baking I decided to do a tutorial. Feel free to check it out here:
https://polycount.com/discussion/226668/holy-grail-tutorial-easy-ornament-bake-in-marmoset-and-substance/p1?new=1
https://www.artstation.com/artwork/KrWXOy
This was my way of testing out the Realtime, No Bake lighting and Reflections using Lumen and Raytracing. It by far is amazing so far, Just a few settings changes and I'm able to get similar if not more realistic lighting while also being all Dynamic.
Here is a link to my Polycount Thread and to my Artstation thread!
You can check the full project on Artstation: https://www.artstation.com/artwork/kDPPE2
model
https://www.artstation.com/artwork/YeYzPP
Thanks everyone!