Hi everyone! My Artstation where you can see the piece in detail: https://www.artstation.com/aemilion This isn't my first project for 2021 but I wanted to approach the idea of Stylized glass and so I created this magic potion / vial. As a workflow I first modeled everything in Maya, the low poly for the sculpt. I took the Low poly for the sculpt to Zbrush and sculpted details to suggest the elements as much as possible in a stylized manner. I retopologized the objects manually and eliminated the extra vertices I made for support and still in Maya, I UV unwrapped from camera view because I felt like it's much more intuitive like so. I took the low poly into Substance Painter and baked the high poly sculpt onto the low poly obj. The tricky part was of course in SP because here I had to be a little more inventive with the opacity and roughness layers to obtain the glass-like material. In the end I took the low poly model into Blender this time and with node wrangler on I just added the materials in. I had to also find a way to balance the IOR with the transparency and Alpha in Blender. I actually wanted to finish this in Blender because I was able to obtain a dramatic light effect for this stationary object so I did this in Cycles. I hope it's not too sketchy but I really would love to know what you think about it. Also please tell me if this workflow would make sense in general. I know that most game engines don't use ray tracing so this magic potion wouldn't look like this in a regular game but I found that this workflow was the easiest for showcase this idea of stylized glass. Looking forward to your thoughts.
Hey everyone! Excited to share my latest work with everyone! This is "The Art of Theft" and you can check out more at my Artstation here: https://www.artstation.com/artwork/nYxKVK
This is my grooming project for Benjamin Deutscher - which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020.
The project is still in development and this is just a teaser of full-fledged cinematics, which will also appear soon.
The main task was to create a girl with dirty stylized hair in a cartoon style, but at the same time not quite cartoonish and close to reality.
Frizz on hair little bit different than in my lookdev scene. This is a Benjamin decision.
In this video, I show a small WIP teaser from the cartoon + render test in Arnold 6.2 on the new NVidia Studio drivers + a little making of and demonstration of the Ornatrix object with all the modifiers and settings.
Hi all, I'm working on an orangutan as I have virtually no animals in my portfolio. Please feel free to post critiques on my blog. Be as brutal as possible. Artstation blog: https://www.artstation.com/sasha/blog/B397/wip-orangutan
I'm currently working at vehicles. I'm very new to it, for the longest time even thinking that there is NO way I could ever do anything so elaborate. Then one day I just dove right in, followed some tutorials and tried it. I'm still very much new at it and learning, but I'm loving it so far and feel like I am a step closer to realizing what I want to do.
Okay so for some previous vehicles, check out my personal page at www.joeyshifflett.com. I don't post step by step updates there, only finished work. So the more complex, and much better pieces, I post work-in-progress images on my instagram page at ShifflettArt.
The '69 Chevelle is an example of one of my older models, when I just started attempting cars. The '34 Ford Pickup is what I'm working on right now.
Hi, I'm continuing work on the Chainperator. It is quite big of a project. Modelling is done, but still I have a lot of plans on him, so stay tuned. I will post updates in my thread
Replies
ArtStation - Dr Eggman, Blaine Fox
This a 3d environment that I finished on blender
My Artstation where you can see the piece in detail: https://www.artstation.com/aemilion
This isn't my first project for 2021 but I wanted to approach the idea of Stylized glass and so I created this magic potion / vial.
As a workflow I first modeled everything in Maya, the low poly for the sculpt. I took the Low poly for the sculpt to Zbrush and sculpted details to suggest the elements as much as possible in a stylized manner. I retopologized the objects manually and eliminated the extra vertices I made for support and still in Maya, I UV unwrapped from camera view because I felt like it's much more intuitive like so. I took the low poly into Substance Painter and baked the high poly sculpt onto the low poly obj. The tricky part was of course in SP because here I had to be a little more inventive with the opacity and roughness layers to obtain the glass-like material. In the end I took the low poly model into Blender this time and with node wrangler on I just added the materials in. I had to also find a way to balance the IOR with the transparency and Alpha in Blender. I actually wanted to finish this in Blender because I was able to obtain a dramatic light effect for this stationary object so I did this in Cycles.
I hope it's not too sketchy but I really would love to know what you think about it. Also please tell me if this workflow would make sense in general. I know that most game engines don't use ray tracing so this magic potion wouldn't look like this in a regular game but I found that this workflow was the easiest for showcase this idea of stylized glass.
Looking forward to your thoughts.
A few more images can be found here https://www.artstation.com/artwork/xJbq12
My new work!
Hello! Here's the last of the characters I worked on for the Lord of the Prints March release, the Cecaelia Sworddancer!
Full project here: https://www.artstation.com/artwork/zO9Q2m
Artstation post : https://www.artstation.com/artwork/28VDKB
Feel free to check it out on Artstation for more images! https://www.artstation.com/artwork/3dgz2Y
Original Concept art by Camille Peyrebere.
My first stylized character.
Hope you'll enjoy it!
Artstation post
This is "The Art of Theft" and you can check out more at my Artstation here: https://www.artstation.com/artwork/nYxKVK
high poly glock with attachments (blocking) - I hate doing hp surface detail so ill just handle it in substance
Renders in my Polycount Topic
This is my grooming project for Benjamin Deutscher - which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020.
The project is still in development and this is just a teaser of full-fledged cinematics, which will also appear soon.
The main task was to create a girl with dirty stylized hair in a cartoon style, but at the same time not quite cartoonish and close to reality.
Frizz on hair little bit different than in my lookdev scene. This is a Benjamin decision.
In this video, I show a small WIP teaser from the cartoon + render test in Arnold 6.2 on the new NVidia Studio drivers + a little making of and demonstration of the Ornatrix object with all the modifiers and settings.
Personal 3d art project. Vincent Law
https://www.artstation.com/artwork/J95zGA
https://www.artstation.com/artwork/3dgRQm
https://www.youtube.com/watch?v=8k93bcelK2E&ab_channel=MihaiNicula
Personal 3d project of a D-Frame Robot!
https://polycount.com/discussion/225906/robot-dframe-finished#latest
https://www.artstation.com/edumartinez
Sauce and video turnaround link here or on my Artstation.
https://www.youtube.com/watch?v=-uj4hoGGs34
https://www.artstation.com/artwork/8edmYE
Here are my new works for hand painted . For betterversion you can visit artstation
https://www.artstation.com/ayakiryu
Stylized Roof-tiles Substance Designer doodle for practice
Portfolio: https://www.artstation.com/artwork/J9VqBd
https://polycount.com/discussion/225965/handgun-hardsurface-modeling-zbrush-maya-game-ready-asset
crow
He's a data broker from the not so far future.
Excited to get rigging!
More images and video: https://www.artstation.com/artwork/kDrElz
Artstation blog: https://www.artstation.com/sasha/blog/B397/wip-orangutan
https://polycount.com/discussion/225997/game-ready-hiking-backpack-latest-personal-project#latest
https://www.artstation.com/artwork/9mbgZv?commentId=4672735
https://www.artstation.com/artwork/Qr8k3E
https://www.artstation.com/artwork/KromGR
I have finished my Johny Depp likeness. Any C&C are welcome
Pls check my Artstation for more HQ renders https://www.artstation.com/artwork/L3XqoK
https://www.artstation.com/artwork/g2nzbG