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https://www.artstation.com/artwork/0Xo4NE
More shots here: https://www.artstation.com/artwork/aRa0g8
Cheers!
Artstation: https://www.artstation.com/artwork/L2mnLA
Sketchbook (Image Heavy!): https://polycount.com/discussion/175295/sketchbook-tommy-gunardi-teguh#latest
More on my Artstation https://www.artstation.com/artwork/A9Qb0N
ArtStation: https://www.artstation.com/artwork/2xnl4x
You'll find a breakdown and a process GIF there too
Thread:
https://polycount.com/discussion/209131/ue4-1980s-comic-book-shop#latest
Super excited to get feedback to make this as kick-ass as I can!
It's gonna be a trailer for a shortfilm. So this is what I'm currently working on:
Vehicle for the character:
Hey everyone!
Here is a project which I created for the ZBrush 2019 version as beta tester,
lots of new tools, and many improvements,
topology was done using ZRemesher 3.0
Final renders and texture using Substance painter
I will be posting more tests as I go! and on there too https://www.artstation.com/pierrebenjamin
Just finished this Kylo Ren bust and would love to hear any and all feedback!
- T H R E A D -
https://www.artstation.com/artwork/ybZoz3
https://www.linkedin.com/feed/update/urn:li:activity:6509536127710429184/
https://www.instagram.com/rodri3dart/?hl=es
Here is my low poly dragon guy warrior. I had fun with this project, from sculpting to animation.
I am not an animator but I've played little bit with simple flying and attack animation in Blender. You guys can check it in sketchfab viewer.
https://www.artstation.com/artwork/JlOElD
https://sketchfab.com/3d-models/dragon-warrior-b4c3c4a2514748f0bbf5d2e9009dd404
Here is what I'm working on
Assault from the project vr shooter.This is author's design from 2016. My task was to create a character concept and make it for UE4. Part of the armor for the character used from the armor store. http://romanyukart.com/store/category/armor/
Hey everyone!
Here is a project which I created for the ZBrush 2019 version as beta tester, using the new NPR is truly ground breaking I find ..
these are 3d sculpts with NPR filters applied onto them
Patrick Stewart, likeness.
I put together a little breakdown documenting how I scanned this asset. I go over the basic tools and practices required for scanning the entirety of an object, including the part that faces the ground. Link: https://www.artstation.com/artwork/zA5nXZ
Thread with high res pictures https://polycount.com/discussion/203212/svetlana-the-warrior-of-light#latest
https://www.artstation.com/artwork/ybZ62Q
https://gyazo.com/6ac25c9e44246ba426c0b315862317b3
Cheers.
https /www.youtube.com/watch?v=CgVtbl__ZGE
Working on the blaster rifle from Solo.
Any feedback is greatly appreciated! Thank you!
Higher resolution pics on my Artstation! https://www.artstation.com/elliotb
Madrestam House, Dofus Fan Arthttps://www.artstation.com/artwork/5802X8
My task in this project was to invent and make a model of a support character in 2 weeks. I used the old ideas and made a re-style model for the shooter project of the game. This is a commercial project and the model is made for the UE 4. The model's render is made in the Marmoset toolbag. I did the whole character creation workflow from concept to texturing and customizing materials. I get model and stuff from armoire store http://romanyukart.com/store/
More shots here: https://www.artstation.com/artwork/DxY510