I've been around here about a year now and want to say thanks to the community in general. Doubtful anybody here knows how much knowledge I've picked up from you guys since I first began. At least half of what I know about 3d right now came from these forums or the wiki. Hopefully in the future I can give back as much as I've taken.
I'm starting to poke at a project which I believe will be my first to hit the quality that I need to start seriously considering getting into the industry. My goal is a realistic style, as that's just what I prefer. I don't have any studios targeted -- I kind of want to flesh out a style of my own and then look around to see where I'd best fit. The goal
: a game model designed to be a boss character. Designed for animation, but no hard limits regarding tri's or materials. Level of quality is to match the senior artist whose work I admire (georgian aviliscutei, paul widelski, jared chaves to name a few). I know that's a big goal, and somewhere somebody is laughing at this guy who, only a few months ago, was having trouble figuring out baking, but let me believe, ok? Timeline
: as long as it takes, but not more than 3-4 months.Reference
Gonna do Durga herself with ornamentation, the Tiger, her eight weapons, the circular backdrop thing (gonna turn it into a fancy throne that sits on the tigers back), and the border columns with the hanging bells. So this is really an entire scene, not just a single character model.