Hey Polycount!
A month ago I stumbled upon an old sculpt of mine started 3 years ago and decided to finish it. It is based on a concept by
Xuexiang ZhangHere's what it looks like now as a lowpoly in Marmoset :
Here's what the sculpt looked like 3 years ago:
Posing is next!
Replies
-1 because snakes shouldn't have tiddies
I love the effect you have on the flat parts of the metal.
Could you talk a bit on how you nailed this effect? Is it roughness-only texture overlay?