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Ignore the cookies they're a place holder. Critique anyone?
Link to Tutorial: https://gum.co/zjCmY
Link to Artstation: https://www.artstation.com/artwork/avee8
https://www.youtube.com/watch?v=rqbgMoxRwCk
Here is my latest project and tutorial focusing on Environment Design
Link to Tutorial: https://gum.co/zjCmY
Link to Artstation: https://www.artstation.com/artwork/avee8
https://www.artstation.com/artwork/dzqyw
Follow his development at: shanemiranda.artstation.com
Another update on my walkie talkie.
WWII M2-2 Flamethrower i did for cView Studios as a portfolio asset.
I tried to use susbstance painter as a main tool for suface sculpt and texture.
Artstsation link -https://www.artstation.com/artwork/5QxNJ
Thanks cView team for great ideas and support.
Hope you guys like it.
Thanks
Shashank
https://www.artstation.com/artwork/JoG4Z
https://www.youtube.com/watch?v=MqCodx32WRw
I decided to pick up my retrogasm entry I didn't complete. Tron Bonne from the Megaman Legends games. I'm in the process of working out the textures. Base texture is painted and getting ready for material definition next.
Thor wip.
3Ds Max + Vray
Project page here
https://www.facebook.com/insideoutsilentwords/
https://youtu.be/EKWq0VuCFd0
Also more pics on Artstation: https://www.artstation.com/artwork/lgQaO
Retro weapons
https://polycount.com/discussion/204242/retro-weapons-vr-art#latesthttp://romanyukart.com/store/wip-wrist-02/
https://youtu.be/zkKTuPRmayQ
Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. Weapons refers to the character of the support.
post production tweaks and lightning progression plus some minimal changes to my metro scene.
more here :
https://polycount.com/discussion/146250/my-modeling-and-texturing-experiences#latest
Full Project over on artstation here
Ignore the shading artifacts, they wont be in the final render.
I've finally finished updating my portfolio - see here: https://www.artstation.com/dariusz and http://www.polyvektor.com/
https://www.artstation.com/artwork/1K0Xo
More breakdowns > https://polycount.com/discussion/189128/sketchbook-dn/p1#latest
Started texturing my tank transporter
tortoise )
more images here: https://www.artstation.com/artwork/rx6PJ
Pretty much done retopologizing all the armor parts on this guy, so took him in to Marvelous to do a quick first pass on the clothing, lots of work still to be done on that part.
Did a quick export to Zbrush to do a BPR render and some quick compositing in Photoshop to get a feel for the guy, pretty happy with how he is looking so far, will retopo the head hands and boots over the weekend (hopefully)
model
Re-Rendered my MK18
Marmoset Viewer + Animations here:
https://www.artstation.com/artwork/5QrVO
More breakdown shots > https://polycount.com/discussion/189128/sketchbook-dn/p1#latest
-DN-
here's my second texture pass on this guy (22K tris)
Rendered in Marmoset
full thread: https://polycount.com/discussion/203677/wip-black-diamond-superhero-concept
Cheers!
Tried a dusty leather seat.
Modeled in MAYA | UV in Unfold3D | Rendered in Maya with Mental ray
Suggestions for improvement please
https://polycount.com/discussion/204323/bladerunner-deckards-binoculars#latest