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In this article, i describe the process of creating a game weapon model, in-depth show all the steps like idea, blockout, modeling, sculpting, texturing and rendering. Soft, was used: 3ds Max, Zbrush, Unfold 3D, Substance Painter, Marmoset Toolbag, Photoshop.
Polycount Topic: https://polycount.com/discussion/204290/sawed-off-shotgun#latest
Original Article Here: https://80.lv/articles/breakdown-sawed-off-shotgun-in-substance-toolbag-001agt-002mrs-004adk/
Portfolio: https://www.artstation.com/igperish
I prepared a model inspired by the awesome concept of the vehicle by Nick Carver. More here https://www.artstation.com/artwork/nQJNd6
https://www.artstation.com/dancrab
More from the project here : https://www.artstation.com/artwork/rRleeJ
<a href="http://www.artstation.com/artwork/1nN6VL" title="Link: http://www.artstation.com/artwork/1nN6VL">http://www.artstation.com/artwork/1nN6VL</a>
Thread here
ArtStation: https://www.artstation.com/artwork/v1JLxx
Sketchbook Thread (image heavy):
https://polycount.com/discussion/175295/sketchbook-tommy-gunardi-teguh#latest
https://www.artstation.com/artwork/GXvZDW
I wanted to see how much I can do using only modo.
I did not use imported textur, only the basic procedural meshes and masks available in modo mixing them between each other to make materials. Then I baked to pbr textures.
Time to make one material takes between 1-2h.
Other my work using only modo procedurals:
More:
https://www.artstation.com/artwork/k4NRmy
more pics on my artstation https://www.artstation.com/artwork/mqAPWY