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Head scan clean up
More shots:www.artstation.com/artwork/LnXmK
Full HD version in the link:
https://www.irayplugins.com/forum/showthread.php?16453-Iray-for-3ds-Max-Gallery&p=70446#post70446
Artstation : https://www.artstation.com/artwork/ZNyBR
Any feedback for this snow mountain scene that I am working on? Looking at what more can I add to this or work on.
Hello everyone!
This is my new grooming for Joseph.
Character was created in DAZ3D + littlebit sculpting and fixing in 3D-Coat.
All grooming work was done with Ornatrix for Maya.
For braids I used awesome script from AKA Tools - Braid Maker and then converted them with HairFromMeshStrips operator.
Rendering in Vray Next Beta 2 for Maya.
All images and turntable was rendered on awesome and very fast Vray.Cloud.
Scroll down to see the turntable and guides info.
Happy viewing and enjoy
More renders, turntable and guide info in my Polycount Topic.
Link to the WIP thread - https://polycount.com/discussion/204057/mecha-room-wip#latest
Higher res version - https://www.artstation.com/crawlspace/blog/vzEy/final-project-wip-update-5
It is all game ready assets that I did for VR Projects,
it was a good experience for me. I hope you like it!
https://www.artstation.com/artwork/lgJkJ
more images visit my link :
https://www.artstation.com/artwork/LnnDv
More > https://polycount.com/discussion/189128/sketchbook-dn/p1#latest
-DN-
Bigger version in the link:
https://www.irayplugins.com/forum/showthread.php?16453-Iray-for-3ds-Max-Gallery&p=70509#post70509
Breakdown and more renders on my artstation
Concept by Tatyana Kupriyanova
more sculpts here https://www.artstation.com/konstanchenko
Final will be all realtime 3D, we are on polycount after all, the game artists' forum. Already started on retoplogy for her.
Check my Artstation for WIP on the retopo and other higher res more detailed images of this final highpoly sculpt here.
Sculpt by Mickael Lelièvre, render and presentation by me.
For tutorial and more videos and images - https://www.artstation.com/artwork/Ln4zR
More shots on Artstation
More shots here
Wires and more > https://polycount.com/discussion/189128/sketchbook-dn/p1#latest
-DN-
https://www.artstation.com/artwork/kVYXA
Stylized Rock Material
Hello guys, This material is make hand painted in photoshop, base texture maps were based on sculpting.
https://www.artstation.com/yunuskilic
Full post here
You can join me on twitch when I work on him https://www.twitch.tv/nimlot26
Nozhul, The Reaper
I made this project with the purpose of learning more about lowpoly characters, optimization, hand painted texture and rigging for games, I've learned a lot and grew as an artist in the process. I've chosen this concept because it looks like character of games that I admire a lot, like Diablo, Dota, League of Legends and some mobile games that I like a lot!!
Hope you like
More details in my Artstation: https://www.artstation.com/artwork/RkE0y
https://www.artstation.com/artwork/1dLxL
TERMINAL
https://polycount.com/discussion/204438/terminal#latestThe hacking terminal for the VR project. This indie project is in early access and and in the process of development.that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4.
I have the finished version up on artstation https://www.artstation.com/artwork/DnvNG
I really love the style of Cyarine (Laura Brouwers) so I wanted to do a 3d model of her demon girls. (Concept: https://www.instagram.com/p/BVpbjoAhK5q/ )
Also before doing a few cute handpainted lowpoly characters, I wanted to move to more stylized and human ones, and practice my skills with anatomy. The restult is.. well not entirely human! Sculpted and polypainted in Zbrush, rendered only with vertex color and playing with materials in Marmoset 3.
Link to more renders: https://letimvila.com/projects/vLGvE
Bigger version in the link:
https://www.irayplugins.com/forum/showthread.php?16453-Iray-for-3ds-Max-Gallery&p=70529#post70529
https://www.artstation.com/artwork/lA83o
More of my substances can be seen here:
https://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices#latest
And more of my work here:
https://www.artstation.com/kristoflovas