 I started a new project and the idea is to use this piece to really show off some anatomy skills in my characters portfolio. I've been doing tons of research and this is where i'm at right now. I'm going to start work on some hard surface assets before I actually fuse together all the muscles and smooth stuff out a bit (so it made sense t get your opinions in the mean time). I know that I need to fix the area underneath his pecks but I would like to get some feedback on what is messed up first
 I started a new project and the idea is to use this piece to really show off some anatomy skills in my characters portfolio. I've been doing tons of research and this is where i'm at right now. I'm going to start work on some hard surface assets before I actually fuse together all the muscles and smooth stuff out a bit (so it made sense t get your opinions in the mean time). I know that I need to fix the area underneath his pecks but I would like to get some feedback on what is messed up first 



 
 
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Are you trying to make this realistic or stylized?
Below are some images I keep looking at while working just to give you an idea of my train of thought. Also I've decided that this would be the only piece in my portfolio which devs away from reference art as I think it's a bit dangerous to not show an ability to keep closely to concept art...
But some feedback on the model. The proportions look a bit short. He seems to be a head to short, his calves and torso could both need an extra half a head.
The legs are quite busy right now. Id say remove the numbers of folds to find more areas where the model is not so noisy in my opinion. Especially if you want to go for stylized you should only emphasize the important folds.
Also what are those things hanging around him? Id consider removing them as they do not add anything interesting to his silhouette right now and I can not understand what they are or what they are for.
Once again thanks for your constructive feedback it really helps me confirm certain points!