Just finished this material, one of the doors to the synagogue I'm building (and for the bi-weekly substance challenge)! 100% Substance Designer and rendered in Marmoset! Higher resolution image in my sketchbook and more high resolution images on artstation!
Finished this ornate re skin of an old model. Id like to ask a question in relation to weapons, because I've recently become quite self aware. One of the most popular tutorials and even introductory things I've seen people say to make, are guns, even though I see them as complicated things that require more than just copying to do well. As of late I've been seeing them a lot. All roughly completed to a similar degree. I don't see it as a negative, as the more people interested in this topic the better, but when I first started I was even encouraged not to make them, not because people didn't want to see them, but because of the "implication" Is it a bad thing to continue with making weapons? As the saturation is quite high and is even being frowned upon by some employers. One example of this was a mobile company, who requested 'no weapons' for the portfolio, even though they were looking for a hard surface modeller.
Admin sidenote? (does 1000x1000 and 315kb exceed 1000 in any dimension and 500kb or something?)
Finished this ornate re skin of an old model. Id like to ask a question in relation to weapons, because I've recently become quite self aware. One of the most popular tutorials and even introductory things I've seen people say to make, are guns, even though I see them as complicated things that require more than just copying to do well. As of late I've been seeing them a lot. All roughly completed to a similar degree. I don't see it as a negative, as the more people interested in this topic the better, but when I first started I was even encouraged not to make them, not because people didn't want to see them, but because of the "implication" Is it a bad thing to continue with making weapons? As the saturation is quite high and is even being frowned upon by some employers. One example of this was a mobile company, who requested 'no weapons' for the portfolio, even though they were looking for a hard surface modeller.
Very good! You already have a few weapons on the Port. Try to think out of the box now, on finding new hard surface stuff to model. Vehicle, vehicle interiores like cars or plane cockpits, Old objects, Sci-fi floor or wall modules, Ships, other kind of character or environment props etc etc. There are so many things to look for instead of weapons.
I know you already have some of that stuff but try to vary more. You can also be a weapon artist only but there are a LOT of more weapons than guns Making the support holders/cases for that weapons also gives the touch. (like you already did in one of them)
Calling this one done. I had so much funn and freedom with this one! Postpro and FX done in Photoshop. Next time I will be using Keyshot or Maya for rendering. I just wanted to give Zbrush a full go
This is our work in the project for 3D printing & CNC industry. Hope you guys enjoy and don't foget to add comment for us. Thanks a lots! Linkfull: https://www.artstation.com/artist/dsculptstudio
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My second door material, the main door into the synagogue I'm building! More variants on my Artstation! Feel free to leave feedback in the challenge thread!
Another work in progress. Its the inside of a barn that I modeled and now in the lighting process. It will be filled with hay using yeti. I might make a tutorial about it. Probably add some more small props etc. Feel free to give some feedback. I'm also having some trouble the get the godrays really smooth and sharp. I've tried everything, so suggestions are welkcome
Replies
See more pictures on artstation.
https://www.artstation.com/artwork/zqd32
Here are my latest wip`s from my Reaper project. Landing gear done.
Here is my thread -> http://polycount.com/discussion/188873/the-reaper-hardsurface-spaceship#latest
https://www.artstation.com/artwork/gLA3K
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Thread: http://polycount.com/discussion/189444/wip-ue4-first-attempt-at-a-stylised-modular-town/p1?new=1
Thread here-> http://polycount.com/discussion/188873/the-reaper-hardsurface-spaceship#latest
Фотографии https://www.artstation.com/artwork/B5Ew4
A violin because i like the material and the shapes.
The model is viewable on Sketchfab here: https://skfb.ly/6suyZ
Finished this ornate re skin of an old model.
Id like to ask a question in relation to weapons, because I've recently become quite self aware.
One of the most popular tutorials and even introductory things I've seen people say to make, are guns, even though I see them as complicated things that require more than just copying to do well.
As of late I've been seeing them a lot. All roughly completed to a similar degree. I don't see it as a negative, as the more people interested in this topic the better, but when I first started I was even encouraged not to make them, not because people didn't want to see them, but because of the "implication"
Is it a bad thing to continue with making weapons? As the saturation is quite high and is even being frowned upon by some employers.
One example of this was a mobile company, who requested 'no weapons' for the portfolio, even though they were looking for a hard surface modeller.
Admin sidenote?
(does 1000x1000 and 315kb exceed 1000 in any dimension and 500kb or something?)
You already have a few weapons on the Port. Try to think out of the box now, on finding new hard surface stuff to model. Vehicle, vehicle interiores like cars or plane cockpits, Old objects, Sci-fi floor or wall modules, Ships, other kind of character or environment props etc etc. There are so many things to look for instead of weapons.
I know you already have some of that stuff but try to vary more. You can also be a weapon artist only but there are a LOT of more weapons than guns Making the support holders/cases for that weapons also gives the touch. (like you already did in one of them)
https://www.artstation.com/artwork/z6wlD
https://www.artstation.com/artwork/VVe9Z
Hope you enjoy and greets!
http://polycount.com/discussion/189307/sketchbook-camille-tondeur#latest
https://www.artstation.com/artist/camilletondeur
Hey guys, just finished this really fun personal piece https://www.artstation.com/artwork/XVy5l
I have a wireframe breakdown on my site if you're interested!
http://sebastiangat.net/projects/1rAJ3
Hope you like it
More shots and marmoset viewer in Artstation: https://www.artstation.com/artwork/8n2Am
thread: http://polycount.com/discussion/187685/wip-derringer-9mm-pistol#latest
modular wall piece I added to my OceanBase scene
Hope you guys enjoy and don't foget to add comment for us. Thanks a lots!
Linkfull: https://www.artstation.com/artist/dsculptstudio
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wip
http://polycount.com/discussion/158915/ue4-steampunk-interior#latest
https://www.youtube.com/watch?v=Lf6Iy5gohuE&t=1s
Trying my hand at the Splash Damage Art test that's floating around the web. I have no idea what else to add to this piece. Any suggestions.
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Thread: http://polycount.com/discussion/188813/sketchbook-don-england#latest
http://polycount.com/discussion/184104/the-bi-weekly-substance-challenge-challenge-3-4/p1
It turned out like this:
A fan piece I did of Juvia Lockser from FairyTail!
More
More images here: https://www.artstation.com/artwork/RWEBD
http://polycount.com/profile/discussions/CamilleAnim
Made with maya and Photoshop
If any body is interested here is the thread with more images : http://polycount.com/discussion/189160/stylized-knight
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