Hey guys! In this work the great challenge was to use only the Zbrush to create hard surface and accessories. Hope you like it, fan art overwatch widowmaker
Hi guys, I'm currently working on an industrial neighbourhood for my final project at college. More images can be seen on my thread. As always critiques and feedback are always welcome.
Hey everyone! First time posting here, don't really know how everythings work, so... Anyway, here is the last big thing I worked on, done for the last ArtStation challenge. Might need some fixes, especially on texture, was my second time working with PBR, and I don't really have a grip on metal render yet More on the project there! ---> (High Poly) https://www.artstation.com/artwork/8ary6 (Low Poly) https://www.artstation.com/artwork/yl3N9
Wanted to try a something different in Substance Designer so I made a strawberry Rendered in Marmoset. Visit my artstation for more: https://www.artstation.com/artwork/gLDmP
My first attempt and doing some Photogrammetry work. This is a large rock that sits up on a cliff above Seal Cove in Moss Beach, California. Tons to still learn but it is fun and definitely has potential to be something I use now as a tool. The following link will take you to Marmoset Viewer where you can check it out in more detail; http://telekineticfrog.com/ROCK02/ROCK02.html
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This is a quick sculpt render I did over the weekend testing new zbrush 4r8 features. Based on a fanart drawing challenge of a friend! You can check the full post here: https://www.artstation.com/artwork/OVY9y Thanks!
Replies
Any C&C are welcome.
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EDIT: Switched image after some small changes!
A little Tainted glass I'm working on right now for a personnal scene.
For non christmas tree Hi-Rez Resolution you can go here :
http://polycount.com/discussion/185468/the-hero-tomb#latest
Sorry for the bad gif, hard to go under 2Mb without destroying the quality.
http://polycount.com/discussion/189084/drag-raptor-study/p1?new=1
Got my drone multi skinned and animated..
On my Arstation with some hair WIPs.
https://www.artstation.com/artwork/JV0qa
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Thread: http://polycount.com/discussion/189120/wip-ue4-urban-future-environment
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About 10hrs of blocking in Zbrush
overwatch widowmaker fan art
Hey guys! In this work the great challenge was to use only the Zbrush to create hard surface and accessories. Hope you like it, fan art overwatch widowmaker
http://polycount.com/discussion/189133/hell-hounds/p1?new=1
and I have a thread where I'm showing some kind of exploration doing spacecrafts: http://polycount.com/discussion/178710/spacecrafts-frang#latest
Comments/critics are welcome!
Based on the 2D concept by Gimaldinov http://gimaldinov.deviantart.com/gallery/
Anyway, here is the last big thing I worked on, done for the last ArtStation challenge.
Might need some fixes, especially on texture, was my second time working with PBR, and I don't really have a grip on metal render yet
More on the project there! --->
(High Poly) https://www.artstation.com/artwork/8ary6
(Low Poly) https://www.artstation.com/artwork/yl3N9
"The Soulbreaker", concept art by Gpzang.
A lot more on Artstation: https://www.artstation.com/artwork/mPR1a
My thread: http://polycount.com/discussion/161935/gameart-weapons-and-vehicles-critique-needed#latest
Thread here: http://polycount.com/discussion/188545/stylized-cyberpunk-facade#latest
Visit my artstation for more: https://www.artstation.com/artwork/gLDmP
More pics and full leght version here: https://www.artstation.com/artwork/6oqGV
Risk of rain advanced healing drone.
https://www.artstation.com/artwork/ZV13m
More render and clay material on artstation
https://www.artstation.com/artwork/9LrnQ
I've been working on a cobblestone path for a forest scene I'm currently building:
More images on my Artstation.
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More can be seen here, https://www.artstation.com/artwork/mPR09
You can check the full post here: https://www.artstation.com/artwork/OVY9y
Thanks!
Still wip tho
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Finished last work.