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[WIP] UE4 Urban future environment

polycounter lvl 6
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Mad_Llama polycounter lvl 6

Hi, here's a short story: 

last year I was offered a job by a friend in indie startup working on a scifi style game. After a week of working I was told that they cannot work with me because of my age and their country laws (I am 16y/o). So my inspiration and excitement were washed away. I became really pissed and decided to start my own thing.


During the making of this I made a lot of mistakes which crippled my progress greatly. Starting by making wall assets and math rather than a blockout, not deciding on the focus of the scene, etc. Now I'm in the process of fixing all those problems and filling the scene as much as possible.

I'm really open for any critique and suggestions especially for lighting and the current WIP props. I'm a bit lost at the moment.

360d view:
https://www.artstation.com/artwork/NV0Ld


http://www.youtube.com/watch?v=z4fpTESknC8







More images:
http://imgur.com/LL43xgc

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