Hey Guys That's A female model I made recently, this work is based on the concept of the great artist Xiaoyu Wang. I was practicing Xgen Interactive and Marvelous designer through this,I hop you like it. Cheers
[multiple images? over 1000p? aw gawd sez mawd. wtf am i doing. dunno i'm kinda losing my mind here. oh yeah... resize 'em]
Hey Polycount people so what am working on is my own version of a Dodge Charger / Name Dodge Hellwolf Charger . So this is just a W.I.P Still working the final part in Unreal 4 . This is my first time posting on here too . So if you want to see my process and to see more shots . His is my artstaion page http://https//www.artstation.com/artist/leroy09 . Take a look and check it out lol . but please C&C .
hey guys, long time no post! I did something a little outta character (PUNS) figured I'd share my attempts at a realistic version of an older Pokemon Master Ash after he became disenchanted with being the very best like noone ever was! I didn't have time to make it as silly as I wanted, but I learned quite a bit about the process from Adam Skutt's game character workshop doing this, so hopefully it works out okay on its own. Any crits/feedback/tips are very welcome!
Crosspost. Everything i've done for my Clementine fan art so far. Going to add some props later, before doing an overall refinement. Feedback are appreciated.
[1.98 mb. am i reading this right? my moderator peepers aren't what they used to be.]
Working on a new fantasy knight Character, Trying to push Marmoset Toolbag 3 to it's limits! It's a realtime character but with full xgen peach fuzz and geometry for all the hair fibers.
I finally got some time this week to paint up the armor for the Templar character I'm creating. WIP thread with larger images over here. @Mateus the Nightelf came out great! @RocketBrian she is looking awesome dude
[mod deletes an extra image. the crowd roars. mod takes a bow.]
Every week, I try to do a ZBrush sketch in addition to an ongoing character/environment project. One of my goals is to focus on doing art that I enjoy and can get excited about, and focusing more on getting that fun energy back while creating solid things for my portfolio. Below is a finished sculpt of Boota from Tengen Toppa Gurren Lagann. Just need to get some UVs in so I can either texture it or retopo it in Maya and texture the retopo.
Replies
HIRes - https://www.artstation.com/artwork/o1wnm
[2560 x 2048? nope. resized by moderator, mercilessly]
Thread here for wip`s -> http://polycount.com/discussion/167458/sci-fi-interceptor-p9000-drone#latest
More renders on my artstation -> https://www.artstation.com/artwork/xyVYW
weekend character modelling practice of Tali from Mass effect, 23000 polys
@Sir Apple looking *sweet* man. I love the model, fantastic and super clear renders. Great presentation! Awesome work dude.
@DerPimpvater Model looks great man love the color scheme you went with!
Lots of dope work on this page!
More shots here: https://www.artstation.com/artwork/9gnJO
[1.54mb png, wtf. resized by mod.]
Thread here for wip`s -> http://polycount.com/discussion/167458/sci-fi-interceptor-p9000-drone#latest
More renders on my artstation -> https://www.artstation.com/artist/s1dk
artstation
https://www.artstation.com/artwork/nl91X
Marmoset viewer at artstation: https://www.artstation.com/artwork/o1vPJ
More shots here:
https://www.artstation.com/artwork/62qKN
Also have a thread for some progress pictures;
http://polycount.com/discussion/187393/last-of-us-bedroom-fan-art-ue4#latest
test animation in sketchfab, still going to work on the texture/materials.
http://polycount.com/discussion/158915/ue4-steampunk-interior#latest
https://www.artstation.com/artwork/OZexg
https://www.artstation.com/artist/lomepawol
[multiple images? over 1000p? aw gawd sez mawd. wtf am i doing. dunno i'm kinda losing my mind here. oh yeah... resize 'em]
https://www.artstation.com/artwork/1G2dq
I did something a little outta character (PUNS)
figured I'd share my attempts at a realistic version of an older Pokemon Master Ash after he became disenchanted with being the very best like noone ever was!
I didn't have time to make it as silly as I wanted, but I learned quite a bit about the process from Adam Skutt's game character workshop doing this, so hopefully it works out okay on its own. Any crits/feedback/tips are very welcome!
lowpoly and more on Artstation
Come check out our project:
http://polycount.com/discussion/185817/orloth-final-major-project
Visit my Artstation if you want to see more pictures and breakdown!
More here:
https://www.artstation.com/artwork/NkR0D
ArtStation - Thread
High res at http://mongrelman.com/img/Trollhunters/Trollhunters_Oodrig_high.jpg
Mateus Amazing stuff man!
@Everyone - Great jobs guys!
Here's some updates on bonesteel adapter check full thread http://polycount.com/discussion/comment/2550752
Updated an older project, art station here: https://www.artstation.com/artwork/d6e9J
[1.98 mb. am i reading this right? my moderator peepers aren't what they used to be.]
Working on a new fantasy knight Character, Trying to push Marmoset Toolbag 3 to it's limits! It's a realtime character but with full xgen peach fuzz and geometry for all the hair fibers.For more pictures, Marmoset Viewer and Turntable you can access this Artstation link: https://www.artstation.com/artwork/NkYrD
https://www.artstation.com/artwork/xyRZW
Arstation postHope you like it!
*Edit*
I have learned from my errors and been punished for my sins.
I tasted Polycount's wrath.
Link to my workshop thread: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
@Mateus the Nightelf came out great!
@RocketBrian she is looking awesome dude
Current progress on this gas station I'm making over here;
http://polycount.com/discussion/187945/atmospheric-gas-station/p1?new=1
[mod deletes an extra image. the crowd roars. mod takes a bow.]
Every week, I try to do a ZBrush sketch in addition to an ongoing character/environment project. One of my goals is to focus on doing art that I enjoy and can get excited about, and focusing more on getting that fun energy back while creating solid things for my portfolio. Below is a finished sculpt of Boota from Tengen Toppa Gurren Lagann. Just need to get some UVs in so I can either texture it or retopo it in Maya and texture the retopo.Here's something else I'm working on that I will regularly update: http://polycount.com/discussion/188203/wip-montaro-fanart
More pictures and breakdowns at my Artstation profile: https://www.artstation.com/artist/dethling
Steel fence:
Hope you like it!
You can follow my Substance journey here:
https://www.artstation.com/artwork/JWmGD
Better quality: https://www.artstation.com/artwork/Nk6nq