Hey Everyone, I will be running an online ZBrush Workshop this summer for 10 weeks. (June-July-august)
The main theme behind the workshop will be how anatomy fundamentals can be used in the stylisation for games, animation, caricature for illustration and 3D Printing. Likeness will be the focus.
Have been working on this game prototype for a while. Animations are rough because I am not that good at it. Next up: implementing bow and arrow mechanics.
I'm currently working on weapons for a game. This is one of the pistols. It is going to be "modular" in that way you can choose from different attachments like silencers, flashlight, laser pointers etc. The modules coming later.
I noticed when uploading the model to sketchfab that the black rough patches on the grips turned out way too shiny. I'll need to fix that
A piece inspired from Tycho's 'Dive', for my game project Epitasis. I built all of it Unreal but lately have been messing with some visual effects outside of the engine to see what sort of effects I can get and then later implement in the engine via post process to help make the scenes standout a bit more.
I put together this Vintage Environment this week. I modeled everything
in 3DSMax and touched up a few pieces in ZBrush. The models were baked
and textured in Substance Painter. The final shot was rendered in
Marmoset Toolbag 3.
Shameless cross post I've released the full game character creation tutorial on my gumroad for my artstation ancient civilization entry. Maybe someone is interested
Finished my latest game character for a school project, learned super much throughout this project. more images on artstation here https://www.artstation.com/artwork/2zdWv
This is my first successful experiments with photogrammetry using just my iPhone I'm pretty impressed with the level of detail that I could capture. I think I'll try a shoe next!
Finished my latest game character for a school project, learned super much throughout this project. more images on artstation here https://www.artstation.com/artwork/2zdWv
Man, thats awesome! Can you make a breakdown on the hair?
Hi everyone ! Lot's of great stuff here as usual !
So I'm finally able to finish this, I'm starting the presentation in UE4, this is just an iray substance painter test render. I will also rebake the sides parts as I did not get the bevels right on the low poly model
Replies
More high res images on Artstation and a video here on rookies
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Also watchout for the volume, I'm trying to lower the engine noise but it might still be too high)
http://www.youtube.com/watch?v=LBNSYOtngGk
https://www.artstation.com/artwork/42141
http://polycount.com/discussion/158915/ue4-steampunk-interior/p3
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I will be running an online ZBrush Workshop this summer for 10 weeks. (June-July-august)
The main theme behind the workshop will be how anatomy fundamentals can be used in the stylisation for games, animation, caricature for illustration and 3D Printing. Likeness will be the focus.
All information can be found here:
https://www.youtube.com/watch?v=1t3sPCaELBA
and there:https://gumroad.com/l/kjjG
Contact me at@ <workshop.pierrebenjamin@gmail.com>
Onto the next environment!
https://www.artstation.com/artwork/3kEPJ
Lookdev video, Re-topology timeplapse video, kichma artstation. Stay tuned, kichma out.
Been using my old Loish fan art model to practise hair on. Used Ornatrix.
More images and breakdowns on my website: http://www.mahreenfatima.com/
https://www.artstation.com/artwork/QZa0l
https://youtu.be/BaKm-kZUvI4
[additional image removed by moderator]
I noticed when uploading the model to sketchfab that the black rough patches on the grips turned out way too shiny. I'll need to fix that
model
A piece inspired from Tycho's 'Dive', for my game project Epitasis. I built all of it Unreal but lately have been messing with some visual effects outside of the engine to see what sort of effects I can get and then later implement in the engine via post process to help make the scenes standout a bit more.
Just about done with painting this character. Enjoyed it a lot.
Artstation link: https://www.artstation.com/artwork/mLvw8
More at Artstation: https://www.artstation.com/artwork/mLOE9
I made a packaging box design to somehow show off my models pack in a single object or at least in a simpler way... hope you like it! Cheers!
ArtStation https://www.artstation.com/artwork/nlZKO
Behance http://https//www.behance.net/gallery/53203313/MURIEL-razvitie-eight-project
Gumroad https://gumroad.com/l/BirxW
[2.08 mb png downsized mercilessly, better luck next time]
[6.19 mb image? no way jose, sez the mod]
I've just finished this new material and the detailed breakdown is available here: https://www.artstation.com/artwork/LWewA
Progress thread: http://polycount.com/discussion/133532/ue4-merlins-tower
still working on this texture....
https://www.artstation.com/artist/speloquin
Cheers!
I've released the full game character creation tutorial on my gumroad for my artstation ancient civilization entry. Maybe someone is interested
https://gumroad.com/l/cPYH#
[1.33 mb image, shame on you, mod downsized]
http://www.therookies.co/projects/visual-effects/character-showreel-2017/
[2.19 mb png is verboten by mod]
Feedback are appreciated.
A Playing card for Project Battlespace.
[1.26 mb image, too big! sez mod]
https://www.artstation.com/artwork/erQNJ
https://www.artstation.com/artwork/DWxq9
Full scene: https://www.artstation.com/artwork/Nzbgq
Polycount thread: http://polycount.com/discussion/186640/ue4-project-our-heritage#latest
http://polycount.com/discussion/173089/p-dirty8/p1#latest
http://polycount.com/discussion/187685/wip-derringer-9mm-pistol/p1?new=1
Lot's of great stuff here as usual !
So I'm finally able to finish this, I'm starting the presentation in UE4, this is just an iray substance painter test render.
I will also rebake the sides parts as I did not get the bevels right on the low poly model
http://polycount.com/discussion/186601/police-cop#latest
More images in my Sketchbook and Marmoset viewer on my Artstation
https://www.artstation.com/artwork/Wkr2D