Baking this bad-boy in Marmoset. Just found the "quick-loader", which made importing and assigning baking-groups automatic (was my only complaint on the baker, from before I realized how it worked).
I've been working on some high-poly renders of my own model of the Batmobile...what do you think guys? More renders on my page: https://www.artstation.com/artwork/o1mOO
[one image per post pls. multiple images removed by moderator. when will we ever learn?]
Crosspost. Still working on my Clementine from Telltale's The Walking Dead fan art, i'm done with the jeans now, but shoes are still a rough sculpt from sphere for now. More screens of my progress at my thread. Feedback appreciated.
@Ruz Thanks. Even looking back at it now, i still have the need redone some of the shape of the pants as i'm not satisfied enough. Though i decided to model and put everything in place first, before doing an overall touch up later on.
Finally I have done it. It's game model rendered in marmoset toolbag. My personal project which i did in my spare time. More bigger images and turntable on artstation: https://www.artstation.com/artwork/xyR2m Hope you like it!
Replies
@Rav3 nice details man, keep up!!!
wip - http://polycount.com/discussion/175722/wip-shredder#latest
Since we are moving into our new flat in a few weeks. I made a short animation that we use as a invitation for our helpers .
The text is in german. Basically means "we are moving" .
The from rubber bump stop is from a scan, everything else is just poly modeling.
Wrapped Piping
A Mimic!
Will eventually be printed and reproduced as a collectable to build and paint.
[1.48 mb png is a nope]
More info, pictures and links in my workshop thread - http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
[multiple images are a no-no -mod]
[1.2 mb image is too big -mod]
It was made with the intention to be 3d printed.
Many thanks to everybody who gave me feedback.
[4.16 mb image downsized by mod]
[1.55 mb png downsized, and 2nd image removed. don't be greedy pls]
goo.gl/XHPnWM
Metal Bare:
Hope you like it!
More here:
https://www.artstation.com/artwork/mLYbv
http://polycount.com/discussion/172657/alien-critter-study-02#latest
Just finished this one last night. From start to finish in 6 hours!
http://polycount.com/discussion/comment/2552010/#Comment_2552010
boots are a bit of a pain really
Thread: http://polycount.com/discussion/186640/ue4-project-our-heritage
More renders on my page: https://www.artstation.com/artwork/o1mOO
[one image per post pls. multiple images removed by moderator. when will we ever learn?]
Thanks. Even looking back at it now, i still have the need redone some of the shape of the pants as i'm not satisfied enough. Though i decided to model and put everything in place first, before doing an overall touch up later on.
More bigger images and turntable on artstation: https://www.artstation.com/artwork/xyR2m
Hope you like it!
I just recently released a tutorial on capturing 360 screenshots in Unreal. All content is free and downloadable here:
https://cubebrush.co/blog/360-screenshots-in-unreal-engine
Energy Cell
Hard surface modeling practice
join the fun and drop a comment~
http://polycount.com/discussion/186601/police-cop-finished#latest
More pictures can be found on my artstation portfolio: https://www.artstation.com/artist/dethling
Artstation link: https://www.artstation.com/artwork/v5Ov6
http://polycount.com/discussion/188047/ue4-foam-crash-spray-vfx-fun-time/p1?new=1
[1.2mb is not following moderator guidelines. resized. way down. oh well.]
[1.29 mb, umm nope. resized by moderator. better luck next time dood]