Hey everybody, my name is Dave! I'm an aspiring character artist, and am currently attending Gnomon School of Visual Effects. I wanted to start up a sketchbook on Polycount, to keep myself from posting each individual projects on the 3D Art Showcase Forum (and
so I can hopefully follow my own growth and progress a little easier).
As I post my work, I'm always more than happy to hear any suggestions or critiques, so if you see anything that looks off and have something to say, I'd really appreciate it.
To get things rolling, I'm currently working on a mech / robot type of character, based off of a concept by Ariel Perez
. This is my first hard-surface character, and I had no idea how much more difficult it would be (for me) to make this, compared to a more organic character.HIGH POLY SCULPT: