Sketchbook: Daniel Swing

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Please critique anything I post here: My goal is to improve and to build a portfolio solid enough so that I can get a position as an artist within the game industry. So don't hesitate to be honest.
Anything between analysis and tips on how I should refine my workflow to "that part looks bad, you should redo that part" is welcomed. Feel free to request additional resources if you want to examine my work closer (such as UV-layout, specific texture maps, a different angle of the rendered mesh, etc). Complements are also accepted ;)

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