It's been a while since I posted! I have been really busy with freelance work. Here is another character that I made for the mini hero scene that I have slowly been working on. Only one more character to go! Although I think I will make a full scale character before I continue on with these mini heroes.
Working on a bus for Cities:Skylines. It´s a bus of the public transport of berlin
The bus line color in game defines the text color and the bus icon on the led panels . Lights are working. I just have to tweak the specular map and add some details like buttons and to the doors.
Blocking out the armor for my sci-fi girl. Hard surface is always really challenging for me to get back into.
@mafubash I'm crazy about how your mini heroes have been turning out. The poses and style work really well together. There are so many amazing Art War characters to drool over. Really fantastic work for those who participated!
finishing up my first hard-surface project. i made every possible mistake you could make while building this thing and i will never do those things again! i like about 20% of it.
iray renders in substance, it looks a lot flatter in marmoset and i'll have to figure out why (it's because my textures probably suck, ha.)
WIP- Hand sculpted in zbrush, and then painted in substance painter 2. I'm still pretty new to all of this, so any advice and critique qould be much appreciated
some old work I found. I wish I had the original asset, but unfortunately only this render. It was a study for style and skin treatment. Shameless crosspost to my artstation with larger images.
fuckin about doing a mockup. be nice to have search at the top on all pages, a nice consistent box size on the front page, and perhaps think about SIDE ads for non contributing customers. nobody wants shit all over the top because 99% of monitors are shorter than they are wide. Featured art needs to go, all front page stuff is featured. done. lol. https://gfycat.com/IdioticFeistyHairstreak
He everybody, I have a crosspost from my sketchbook page (http://polycount.com/discussion/184526/sketchbook-lexinator117) There are a few more images of the Pig demon there. I will be adding to that thread soon, this is just my first entry into it. Let me know what you all think!
Something a little on the side to get myself back up to snuff with Quixel and sculpting. Might keep continuing with the textures, stiff feels bare bones to me (no pun intended!).
Replies
(3.31 MB)
More images and video in my work thread
I am working on my favorite actor : )
Hopefully you can recognize him : )
It's been a while since I posted! I have been really busy with freelance work. Here is another character that I made for the mini hero scene that I have slowly been working on. Only one more character to go! Although I think I will make a full scale character before I continue on with these mini heroes.
http://polycount.com/discussion/comment/2519719#Comment_2519719
The bus line color in game defines the text color and the bus icon on the led panels . Lights are working. I just have to tweak the specular map and add some details like buttons and to the doors.
@mafubash I'm crazy about how your mini heroes have been turning out. The poses and style work really well together.
There are so many amazing Art War characters to drool over. Really fantastic work for those who participated!
http://polycount.com/discussion/comment/2526326#Comment_2526326
iray renders in substance, it looks a lot flatter in marmoset and i'll have to figure out why (it's because my textures probably suck, ha.)
The new multi angle to normal node works awesome.
Checkout my thread for more detail http://polycount.com/discussion/167507/alexs-texture-scans
Used ZBrush and Toolbag 3 with a bit of post in PS. Its based roughly on a concept by Jeff Simpson https://www.artstation.com/artwork/Lawav
You can check out more renders on Arstation
(1.13 MB)
If you enjoy my set feel free to upvote here:
http://steamcommunity.com/sharedfiles/filedetails/?id=880074305
http://polycount.com/discussion/179091/wip-the-pennsylvaniasarus-prr-t1#latest
Moderation reminder. If your images are too big, etc., your post is going to be mercilessly edited. See the sticky up top. Be kind, rewind!
Uploaded my first model to the steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=880743457
The Flash wip
https://www.artstation.com/artwork/xrqBr
More images in my scketchbook: http://polycount.com/discussion/184500/sketchbook-manuel-f/p1?new=1
New character I've been working on. Higher res: https://www.artstation.com/artwork/vQYOY
wanted to post a WIP before adding some final detail and rendering
http://polycount.com/discussion/183892/alebrijes-3d-stuff-very-thankful-for-any-critiques-and-feedback#latest
Any critiques or feedback are more than welcome.
fuckin about doing a mockup. be nice to have search at the top on all pages, a nice consistent box size on the front page, and perhaps think about SIDE ads for non contributing customers. nobody wants shit all over the top because 99% of monitors are shorter than they are wide. Featured art needs to go, all front page stuff is featured. done. lol.
https://gfycat.com/IdioticFeistyHairstreak
Latest personal project https://www.artstation.com/artwork/d6e9J
model
(1.18 MB)
https://www.youtube.com/watch?v=lnNN-VMPlN0
Chac
an Exomoon
https://sketchfab.com/models/bba636efaee04b3ea988b2ae4487cfc1#UNIQSKFBVANILLA
Check out my thread here http://polycount.com/discussion/167507/alexs-texture-scans
Something for the Sketchfabs Underwater challenge! Hope you like it!
Cheers peeps!